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<blockquote data-quote="Wik" data-source="post: 3773418" data-attributes="member: 40177"><p>Well, truth be told, that wasn't exactly what I had in mind. </p><p></p><p>See, I already know roughly how I'll space out the priorities. The main question I had was, more or less, what would the pitfalls be?</p><p></p><p>Here's roughly what I have in mind:</p><p></p><p>[code]</p><p>ABILITY SCORES</p><p>0 - 22 Points to assign to ability scores.</p><p>1 - 25 points</p><p>2 - 28 points</p><p>3 - 32 points</p><p></p><p>TALENTS</p><p>(Talents being analogous to talent trees in d20 modern, but expanded to be classless; also, certain D&D abilities would be added as talents)</p><p>0 - 1 talent every 5 levels (and a talent at 1st level)</p><p>1 - 1 talent every 4 levels (and a talent at 1st)</p><p>2 - 1 talent every 3 levels (and a talent at 1st)</p><p>3 - 1 talent every 2 levels (and a talent at 1st)</p><p></p><p>FEATS & SKILLS</p><p>(quick note - all skills are class skills. I'm also breaking the skills up into "active skills" and "knowledge skills", to encourage players to take skills that define their character, such as knowledge/geography, while still creating feasible characters. All characters receive 2 bonus skill points a level that have to be spent on knowledge & Language skills).</p><p>0 - 2 skill points a level; 1 feat every 4 levels</p><p>1 - 4 skill points a level; 1 feat every 3 levels</p><p>2 - 6 skill points a level; 1 feat every 3 levels</p><p>4 - 8 skill points a level; 1 feat every 2 levels</p><p></p><p>HIT POINTS</p><p>(I also have a wound point system, but it's not fully developed yet. The priority would factor in here; I realize that, as it currently stands, it's a bit weaker than the others)</p><p>0 - d4</p><p>1 - d6</p><p>2 - d8</p><p>3 - d10</p><p></p><p>OFFENCE</p><p>0 - Poor Base Attack Bonus, Only Proficient in Simple Weapons</p><p>1 - Poor Base Attack Bonus, Proficient in Firearms</p><p>2 - Average Base Attack bonus, proficient in firearms and light armour</p><p>3 - Good Base Attack; Proficient in firearms, light armour, and one exotic weapon.</p><p></p><p>DEFENCE</p><p>0 - Only one "average" save; Poor Defence Bonus.</p><p>1 - two "average" saves; Poor Defence Bonus.</p><p>2 - one "good save, one "average" save; Medium Defence Bonus.</p><p>3 - one "good" save, two "average"; Good Defence Bonus</p><p></p><p>PSIONICS</p><p>0 - No psychic ability</p><p>1 - Wild Talent (one psychic power, used a certain number of times per day)</p><p>2 - Equivalent of a bard in ability (ie, limited selection of powers)</p><p>3 - Full "caster" ability.</p><p>[/code]</p><p></p><p>A few general points -</p><p></p><p>1) PCs would NOT gain bonus feats & ability increases as they gained levels. Essentially, what they chose here would dictate their ENTIRE progression. HOWEVER, as they progressed, they would receive "Development Points" that function similarly to Karma Points in Shadowrun - points that can be spent to improve various areas of a character. Really, the idea here would be that the points can be used to improve ability scores, gain feats, skill points, etc... with the caveat that the more advanced a skill is, the harder it is to improve. The more feats you have, the harder it is to gain a new one. And so on.</p><p></p><p>2) Unlike other priority systems, wealth would not be determined by the system. Starting equipment would be determined solely through the charisma score (since it represents what you can get through trade and negotiation), as well as certain skill choices.</p><p></p><p>3) Each character would also receive 2 background traits, that replace the occupations of d20 modern. These traits are toned-down versions of those presented in Iron Heroes.</p></blockquote><p></p>
[QUOTE="Wik, post: 3773418, member: 40177"] Well, truth be told, that wasn't exactly what I had in mind. See, I already know roughly how I'll space out the priorities. The main question I had was, more or less, what would the pitfalls be? Here's roughly what I have in mind: [code] ABILITY SCORES 0 - 22 Points to assign to ability scores. 1 - 25 points 2 - 28 points 3 - 32 points TALENTS (Talents being analogous to talent trees in d20 modern, but expanded to be classless; also, certain D&D abilities would be added as talents) 0 - 1 talent every 5 levels (and a talent at 1st level) 1 - 1 talent every 4 levels (and a talent at 1st) 2 - 1 talent every 3 levels (and a talent at 1st) 3 - 1 talent every 2 levels (and a talent at 1st) FEATS & SKILLS (quick note - all skills are class skills. I'm also breaking the skills up into "active skills" and "knowledge skills", to encourage players to take skills that define their character, such as knowledge/geography, while still creating feasible characters. All characters receive 2 bonus skill points a level that have to be spent on knowledge & Language skills). 0 - 2 skill points a level; 1 feat every 4 levels 1 - 4 skill points a level; 1 feat every 3 levels 2 - 6 skill points a level; 1 feat every 3 levels 4 - 8 skill points a level; 1 feat every 2 levels HIT POINTS (I also have a wound point system, but it's not fully developed yet. The priority would factor in here; I realize that, as it currently stands, it's a bit weaker than the others) 0 - d4 1 - d6 2 - d8 3 - d10 OFFENCE 0 - Poor Base Attack Bonus, Only Proficient in Simple Weapons 1 - Poor Base Attack Bonus, Proficient in Firearms 2 - Average Base Attack bonus, proficient in firearms and light armour 3 - Good Base Attack; Proficient in firearms, light armour, and one exotic weapon. DEFENCE 0 - Only one "average" save; Poor Defence Bonus. 1 - two "average" saves; Poor Defence Bonus. 2 - one "good save, one "average" save; Medium Defence Bonus. 3 - one "good" save, two "average"; Good Defence Bonus PSIONICS 0 - No psychic ability 1 - Wild Talent (one psychic power, used a certain number of times per day) 2 - Equivalent of a bard in ability (ie, limited selection of powers) 3 - Full "caster" ability. [/code] A few general points - 1) PCs would NOT gain bonus feats & ability increases as they gained levels. Essentially, what they chose here would dictate their ENTIRE progression. HOWEVER, as they progressed, they would receive "Development Points" that function similarly to Karma Points in Shadowrun - points that can be spent to improve various areas of a character. Really, the idea here would be that the points can be used to improve ability scores, gain feats, skill points, etc... with the caveat that the more advanced a skill is, the harder it is to improve. The more feats you have, the harder it is to gain a new one. And so on. 2) Unlike other priority systems, wealth would not be determined by the system. Starting equipment would be determined solely through the charisma score (since it represents what you can get through trade and negotiation), as well as certain skill choices. 3) Each character would also receive 2 background traits, that replace the occupations of d20 modern. These traits are toned-down versions of those presented in Iron Heroes. [/QUOTE]
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