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<blockquote data-quote="eamon" data-source="post: 4449119" data-attributes="member: 51942"><p>The fighter could, presumably, have readied his action on the rogue moving into a flanking position, so in this instance, I wouldn't penalize the player for imprecise wording. If he meant to hit the goblin while flanking, the PC can achieve that even if his ready trigger is a little unfortunate.</p><p></p><p>In the general case, if the two triggers are identical, I'd use an opposed initiative check to resolve priority. If the two triggers are not identical, I'd rule the character reacting to the earlier (in game!) trigger goes first, even if the game mechanics resolve everything simultaneously.</p><p></p><p>The game mechanics don't really address the flow of time this precisely, so I wouldn't lean too heavily on the fact that events resolve supposedly simultaneously. Obviously, you need to (begin an) attack before you miss, and the fact that the rules consider these actions "simultaneous" is an issue of a lack of resolution rather than a meaningful distinction.</p><p></p><p>My idea then - this specific trigger is mis-phrased do to a minor player oversight which I wouldn't punish (unless it's intentional or so common a situation as to be negligent). In general I'd go (when obvious) with in-game flow of time to determine order of resolution. When in doubt, I'd go with an opposed initiative check.</p></blockquote><p></p>
[QUOTE="eamon, post: 4449119, member: 51942"] The fighter could, presumably, have readied his action on the rogue moving into a flanking position, so in this instance, I wouldn't penalize the player for imprecise wording. If he meant to hit the goblin while flanking, the PC can achieve that even if his ready trigger is a little unfortunate. In the general case, if the two triggers are identical, I'd use an opposed initiative check to resolve priority. If the two triggers are not identical, I'd rule the character reacting to the earlier (in game!) trigger goes first, even if the game mechanics resolve everything simultaneously. The game mechanics don't really address the flow of time this precisely, so I wouldn't lean too heavily on the fact that events resolve supposedly simultaneously. Obviously, you need to (begin an) attack before you miss, and the fact that the rules consider these actions "simultaneous" is an issue of a lack of resolution rather than a meaningful distinction. My idea then - this specific trigger is mis-phrased do to a minor player oversight which I wouldn't punish (unless it's intentional or so common a situation as to be negligent). In general I'd go (when obvious) with in-game flow of time to determine order of resolution. When in doubt, I'd go with an opposed initiative check. [/QUOTE]
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