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Prismatic Sphere at 12th Level!??!?!?
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<blockquote data-quote="mkletch" data-source="post: 401439" data-attributes="member: 3396"><p>No, resources is defined as hit points, items, spells, etc. You don't usually run the risk of losing a party member until EL (or CR for a single creature) is party level +4. Theoretically, 25% resources is one character, but that assumes no other characters loose a single hit point, charge from an item, potion, spell or even a single arrow. That would be a strange encounter. A party should, on average, be able to do three level-appropriate encounters and still have 25% resources remaining. That means 25% of you, 25% of me, 25% of the other two guys. But like I said, that's on average. Bad or good, luck is always a factor.</p><p></p><p>From the DMG, 10% of the encounters in an adventure should be lower than party level (Easy), 20% should be easy of handled properly (Easy with a catch), 50% should be EL=party level (Challenging), 15% should be 1-4 levels above the party (Difficult), and 5% should be 5 or more levels above the party (Overpowering). So fully half of the encounters should be EL=party. For those difficult challenges (1-4 levels above), you could use groups of up to four CR=level creatures! For Difficult, it says that "One PC might very well die." Might die for EL=party level +4 does not support your vision of the CR/EL system.</p><p></p><p>To me, a creature that has spells as an 18th level sorcerer, 150-200% the hit points of an 18th level sorcerer, special abilities out the wazoo (of which a sorcerer has none, and some are passive), and the possibility of using treasure it has to buff itself up is clearly superior to a vanilla 18th level sorcerer, which has a CR of 18. Is my logic fundamentally flawed?</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 401439, member: 3396"] No, resources is defined as hit points, items, spells, etc. You don't usually run the risk of losing a party member until EL (or CR for a single creature) is party level +4. Theoretically, 25% resources is one character, but that assumes no other characters loose a single hit point, charge from an item, potion, spell or even a single arrow. That would be a strange encounter. A party should, on average, be able to do three level-appropriate encounters and still have 25% resources remaining. That means 25% of you, 25% of me, 25% of the other two guys. But like I said, that's on average. Bad or good, luck is always a factor. From the DMG, 10% of the encounters in an adventure should be lower than party level (Easy), 20% should be easy of handled properly (Easy with a catch), 50% should be EL=party level (Challenging), 15% should be 1-4 levels above the party (Difficult), and 5% should be 5 or more levels above the party (Overpowering). So fully half of the encounters should be EL=party. For those difficult challenges (1-4 levels above), you could use groups of up to four CR=level creatures! For Difficult, it says that "One PC might very well die." Might die for EL=party level +4 does not support your vision of the CR/EL system. To me, a creature that has spells as an 18th level sorcerer, 150-200% the hit points of an 18th level sorcerer, special abilities out the wazoo (of which a sorcerer has none, and some are passive), and the possibility of using treasure it has to buff itself up is clearly superior to a vanilla 18th level sorcerer, which has a CR of 18. Is my logic fundamentally flawed? -Fletch! [/QUOTE]
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Prismatic Sphere at 12th Level!??!?!?
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