Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Prismatic Weapons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paultimatum" data-source="post: 4598258" data-attributes="member: 80484"><p>These are ideas for prismatic weapons, as well as a prismatic burst weapons. I thought it would be cool to have a weapon that could deal random damage types, and I've always liked prismatic effects, so I decided to go with this as a theme:</p><p></p><p> Prismatic Weapon Level ?</p><p> <em>This weapon shimmers with energy and color</em></p><p> <em> of all types.</em></p><p> Lvl ?</p><p> <strong>Weapon:</strong> Any</p><p> <strong>Enhancement:</strong> Attack rolls and damage rolls</p><p> <strong>Critical:</strong> +1d6 per plus</p><p> <strong>Power (At Will):</strong> Free action. Roll a d10 and consult </p><p> the table below. Until the end of your current turn, </p><p> all damage dealt by this weapon is of that type. This </p><p> power can only be used once per round.</p><p> <strong>1. Fire 2. Cold 3. Lightning 4. Thunder</strong></p><p> <strong>5. Force 6. Psychic 7. Poison 8. Acid</strong></p><p> <strong>9. Necrotic 10. Radiant</strong></p><p> <strong>Power (Daily): </strong>Free action. Use this power when you</p><p> hit with this weapon. Choose one damage type from the </p><p> list above. All damage dealt by this attack is of this type,</p><p> and deal an additional d10 damage of this type.</p><p> </p><p></p><p> Prismatic Burst Weapon Level ?</p><p> <em>This weapon pulses with energy, which occasionally </em></p><p> <em>manifests itself as an unpredictable and devastating </em></p><p> <em>blast.</em></p><p> <strong>Weapon:</strong> Any ranged</p><p> <strong>Enhancement:</strong> Attack rolls and damage rolls</p><p> <strong>Critical:</strong> +1d6 per plus</p><p> <strong>Power (Daily):</strong> Free action. The next ranged basic attack you make before the end of your turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but instead of the normal defense target and damage, roll a d10 and consult the table below.</p><p> <strong>1. </strong>1d6 fire damage and ongoing 5 fire damage (save ends). Targets reflex.</p><p> <strong>2.</strong> 1d8 cold damage and the target is slowed (save ends). Targets fortitude. </p><p> <strong>3. </strong>1d6 lightning damage and any enemies that start their turn within two squares of the target take 2 lighting damage (save ends). Targets reflex.</p><p> <strong>4. </strong>1d6 thunder damage and the target is dazed until the end of your next turn. Targets fortitude. </p><p> <strong>5. </strong>1d6 force damage and the target is knocked prone. Targets reflex.</p><p> <strong>6. </strong>1d6 psychic damage and you can slide the target 2 squares. Targets will.</p><p> <strong>7. </strong>1d4 poison damage and the target is weakened until the end of your next turn. Targets fortitude.</p><p> <strong>8. </strong>1d10 acid damage. <strong>Miss:</strong> half damage. Targets reflex. </p><p> <strong>9. </strong>1d6 necrotic damage and you gain 3 temporary hit points per target hit. Targets reflex.</p><p> <strong>10. </strong>1d6 radiant damage and target takes a -2 penalty to defenses until the end of your next turn. Targets will.</p><p></p><p></p><p>What level would these items be? Are they balanced, and are the various prismatic burst effects balanced? After five or so it was hard to come up with unique ideas that weren't too powerful. I didn't add scaling effects because I wasn't sure what level they'd be to start with, and the stats were long enough as it is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />. Any feedback would be appreciated.</p></blockquote><p></p>
[QUOTE="Paultimatum, post: 4598258, member: 80484"] These are ideas for prismatic weapons, as well as a prismatic burst weapons. I thought it would be cool to have a weapon that could deal random damage types, and I've always liked prismatic effects, so I decided to go with this as a theme: Prismatic Weapon Level ? [I]This weapon shimmers with energy and color[/I] [I] of all types.[/I] Lvl ? [B]Weapon:[/B] Any [B]Enhancement:[/B] Attack rolls and damage rolls [B]Critical:[/B] +1d6 per plus [B]Power (At Will):[/B] Free action. Roll a d10 and consult the table below. Until the end of your current turn, all damage dealt by this weapon is of that type. This power can only be used once per round. [B]1. Fire 2. Cold 3. Lightning 4. Thunder[/B] [B]5. Force 6. Psychic 7. Poison 8. Acid[/B] [B]9. Necrotic 10. Radiant[/B] [B]Power (Daily): [/B]Free action. Use this power when you hit with this weapon. Choose one damage type from the list above. All damage dealt by this attack is of this type, and deal an additional d10 damage of this type. Prismatic Burst Weapon Level ? [I]This weapon pulses with energy, which occasionally [/I] [I]manifests itself as an unpredictable and devastating [/I] [I]blast.[/I] [B]Weapon:[/B] Any ranged [B]Enhancement:[/B] Attack rolls and damage rolls [B]Critical:[/B] +1d6 per plus [B]Power (Daily):[/B] Free action. The next ranged basic attack you make before the end of your turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but instead of the normal defense target and damage, roll a d10 and consult the table below. [B]1. [/B]1d6 fire damage and ongoing 5 fire damage (save ends). Targets reflex. [B]2.[/B] 1d8 cold damage and the target is slowed (save ends). Targets fortitude. [B]3. [/B]1d6 lightning damage and any enemies that start their turn within two squares of the target take 2 lighting damage (save ends). Targets reflex. [B]4. [/B]1d6 thunder damage and the target is dazed until the end of your next turn. Targets fortitude. [B]5. [/B]1d6 force damage and the target is knocked prone. Targets reflex. [B]6. [/B]1d6 psychic damage and you can slide the target 2 squares. Targets will. [B]7. [/B]1d4 poison damage and the target is weakened until the end of your next turn. Targets fortitude. [B]8. [/B]1d10 acid damage. [B]Miss:[/B] half damage. Targets reflex. [B]9. [/B]1d6 necrotic damage and you gain 3 temporary hit points per target hit. Targets reflex. [B]10. [/B]1d6 radiant damage and target takes a -2 penalty to defenses until the end of your next turn. Targets will. What level would these items be? Are they balanced, and are the various prismatic burst effects balanced? After five or so it was hard to come up with unique ideas that weren't too powerful. I didn't add scaling effects because I wasn't sure what level they'd be to start with, and the stats were long enough as it is :p. Any feedback would be appreciated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Prismatic Weapons
Top