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Prison Escape Adventure
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<blockquote data-quote="rogueboy" data-source="post: 4211329" data-attributes="member: 61742"><p>*cue nervous laughter*... Yeah... about needing to know more about my players... I'd like that too ;p. *cue comments about the insanity of trying to plan a campaign, let alone an adventure, without knowing your players* Bottom line: I don't have players lined up yet, aside from one who I'd like to have (who I'd classify as a storyteller-type player).</p><p></p><p></p><p></p><p>The player I mentioned earlier (the only 'confirmed' player I have atm) was at least reasonably interested in this, at least in comparison to some form of <em>in media res</em> attempt.</p><p></p><p></p><p></p><p>Most of the players I'm likely to have are fairly experienced and willing to work as a team, though I do have one friend who doesn't work well in a team, although I'm still considering him (long story).</p><p></p><p></p><p></p><p>Good things to keep in mind, thank you. I honestly hadn't really considered that, and I'm starting to think I may need to rework my initial thoughts for the map (I was thinking underground, but that may make it too hard to get out or make it really unbelievable - why would an underground prison have a surface exit that wasn't guarded?).</p></blockquote><p></p>
[QUOTE="rogueboy, post: 4211329, member: 61742"] *cue nervous laughter*... Yeah... about needing to know more about my players... I'd like that too ;p. *cue comments about the insanity of trying to plan a campaign, let alone an adventure, without knowing your players* Bottom line: I don't have players lined up yet, aside from one who I'd like to have (who I'd classify as a storyteller-type player). The player I mentioned earlier (the only 'confirmed' player I have atm) was at least reasonably interested in this, at least in comparison to some form of [I]in media res[/I] attempt. Most of the players I'm likely to have are fairly experienced and willing to work as a team, though I do have one friend who doesn't work well in a team, although I'm still considering him (long story). Good things to keep in mind, thank you. I honestly hadn't really considered that, and I'm starting to think I may need to rework my initial thoughts for the map (I was thinking underground, but that may make it too hard to get out or make it really unbelievable - why would an underground prison have a surface exit that wasn't guarded?). [/QUOTE]
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