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Prison Escape Adventure
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<blockquote data-quote="Cecil Solomon" data-source="post: 4212428" data-attributes="member: 28835"><p>Starting a campaign with new players is always a challenge. In this case, I recommend giving yourself as much flexibility as possible. It may be more work, but you might want to consider the following:</p><p></p><p>Have a prison brawl, with the guards looking on. There's no real danger of the PCs getting seriously hurt (the guards will stop things before it gets to that point), but it will give you a chance to work through a combat or two with the players, so that you both become a little accustomed to how a combat runs.</p><p></p><p>Have the PCs incarcerated in the cell below ground, as you initially designed, but selected characters are brought to the surface at times to labor. They can carry water, building supplies, or work the fields--if they do not work, they do not eat. This allows the PCs the opportunity to scout the area, and perhaps gather material that will help them escape. (the downside is that you may have to prepare a larger area)</p><p></p><p>Put guards in place. Part of the challenge could be to distract the guards. Perhaps the other prisoners could be coerced into helping.</p><p></p><p>Keep in mind that there are numerous "power players" in this situation. The other prisoners will have a leader. If the prison is large enough, there may be factions amongst the prisoners. Obviously, there will also be guards. There should be a way to interact with them (not all should be total jerks). How easy are the guards bribed?</p><p></p><p>Can the PCs communicate with anyone outside the prison? This can be a source of help.</p></blockquote><p></p>
[QUOTE="Cecil Solomon, post: 4212428, member: 28835"] Starting a campaign with new players is always a challenge. In this case, I recommend giving yourself as much flexibility as possible. It may be more work, but you might want to consider the following: Have a prison brawl, with the guards looking on. There's no real danger of the PCs getting seriously hurt (the guards will stop things before it gets to that point), but it will give you a chance to work through a combat or two with the players, so that you both become a little accustomed to how a combat runs. Have the PCs incarcerated in the cell below ground, as you initially designed, but selected characters are brought to the surface at times to labor. They can carry water, building supplies, or work the fields--if they do not work, they do not eat. This allows the PCs the opportunity to scout the area, and perhaps gather material that will help them escape. (the downside is that you may have to prepare a larger area) Put guards in place. Part of the challenge could be to distract the guards. Perhaps the other prisoners could be coerced into helping. Keep in mind that there are numerous "power players" in this situation. The other prisoners will have a leader. If the prison is large enough, there may be factions amongst the prisoners. Obviously, there will also be guards. There should be a way to interact with them (not all should be total jerks). How easy are the guards bribed? Can the PCs communicate with anyone outside the prison? This can be a source of help. [/QUOTE]
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