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Prisoners
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<blockquote data-quote="Sir Brennen" data-source="post: 8065264" data-attributes="member: 553"><p>For 5E, we pretty much go with the idea that NPCs are dead unless a player specifies the "killing blow" is subdual. And one game the GM ruled many attacks can't do subdual damage (arrows, fireballs, etc.) Because prisoners can be as much of a headache for the GM as the PCs.</p><p></p><p>However, my players often offer surrender as an option, and purposely subdue combatants for interrogation. However, they do not execute prisoners (unless it's an irredeemably evil creature, like a demon). How they do end up handling them depends on circumstances. Some they take to the local jail in a nearby small town (which got crowded fast), leave them tied up where they know they'll be found and released later, or let them go with "next time I see you..." warnings.</p><p></p><p>In the Princes of the Apocalypse game I'm running, there was a bit of a running joke, as they captured the same guy three times. He kept leaving and joining up with the next cult the party attacked. He really was just trying to find work and wasn't necessarily that evil, so they kinda grew fond of him.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8065264, member: 553"] For 5E, we pretty much go with the idea that NPCs are dead unless a player specifies the "killing blow" is subdual. And one game the GM ruled many attacks can't do subdual damage (arrows, fireballs, etc.) Because prisoners can be as much of a headache for the GM as the PCs. However, my players often offer surrender as an option, and purposely subdue combatants for interrogation. However, they do not execute prisoners (unless it's an irredeemably evil creature, like a demon). How they do end up handling them depends on circumstances. Some they take to the local jail in a nearby small town (which got crowded fast), leave them tied up where they know they'll be found and released later, or let them go with "next time I see you..." warnings. In the Princes of the Apocalypse game I'm running, there was a bit of a running joke, as they captured the same guy three times. He kept leaving and joining up with the next cult the party attacked. He really was just trying to find work and wasn't necessarily that evil, so they kinda grew fond of him. [/QUOTE]
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