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<blockquote data-quote="aramis erak" data-source="post: 8069930" data-attributes="member: 6779310"><p>Any proper Tolkien-based campaign. Orcs are corruptions of Elves, and born incapable of full free will, inherently evil.</p><p></p><p>AD&D 1E somewhere advises monsters should never be more than 1 step on each axis away from the racial norms; the listed alignment is Lawful Evil. That would allow LE, LN, NE, and N. The 1E DMG implies Monster Alignments shouldn't be different from listed. Thus, early versions of AD&D, by groups who took the rules as rules, not guidelines, tended to have most monsters stuck in their alignments.</p><p></p><p>L5R, all editions, Bakemono ("goblins") are inherently evil, as they are shadowlands creatures... Meanwhile, the Naga and Nezumi, while inhuman, are capable of good, and while the Nezumi are resident in the shadowlands, they aren't shadowlands creatures.</p><p></p><p>I've run campaigns where orcs were inherently evil, and ones where they weren't. The later were different in tone. Both can be fun.</p><p></p><p>Warhammer FRP 1E limits even PCs to 1 step either side, but uses a different alignment scale, 1 axis: Lawful • Good • Neutral • Evil • Chaotic. The walking fungi called Orcs and goblins/gretchins are evil, thus individuals can only be N, E, or C.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8069930, member: 6779310"] Any proper Tolkien-based campaign. Orcs are corruptions of Elves, and born incapable of full free will, inherently evil. AD&D 1E somewhere advises monsters should never be more than 1 step on each axis away from the racial norms; the listed alignment is Lawful Evil. That would allow LE, LN, NE, and N. The 1E DMG implies Monster Alignments shouldn't be different from listed. Thus, early versions of AD&D, by groups who took the rules as rules, not guidelines, tended to have most monsters stuck in their alignments. L5R, all editions, Bakemono ("goblins") are inherently evil, as they are shadowlands creatures... Meanwhile, the Naga and Nezumi, while inhuman, are capable of good, and while the Nezumi are resident in the shadowlands, they aren't shadowlands creatures. I've run campaigns where orcs were inherently evil, and ones where they weren't. The later were different in tone. Both can be fun. Warhammer FRP 1E limits even PCs to 1 step either side, but uses a different alignment scale, 1 axis: Lawful • Good • Neutral • Evil • Chaotic. The walking fungi called Orcs and goblins/gretchins are evil, thus individuals can only be N, E, or C. [/QUOTE]
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