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Privateers in Minrothad... Ok Pirates Pathfinder rules/OD&D Mystara Setting
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<blockquote data-quote="Graywolf-ELM" data-source="post: 7454246" data-attributes="member: 16236"><p><strong>Crew of the Ocean's Ghost</strong></p><p></p><p>Below is the crew of the ship. I came up with these using PCGen. I wanted a strong crew, because, as expected the party was talking about owning their own ship right off the bat, level1 and already talking about ruling the Sea of Dread. Also to set the expectation of what they may or may not be running into, when they do have a ship of their own.</p><p></p><p>In Mystara, Minrothad there are water elves, in PcGen for Pathfinder there is not. I used Dusk elf any Water elf I used in the game. Expert levels were expressed for Sailor levels, cook levels, sailmaker, and carpenter. I also did not find a Half Ogre template, so I improvised a little for Brug.</p><p></p><p>Captain Alturas Male Elf (Dusk Elf); Medium Humanoid ( Elf ) Swashbuckler10 Water4 </p><p style="margin-left: 20px"></p><p>Bebo Male Familiar Monkey; Tiny Animal ( Familiar, Augmented Magical Beast, FamiliarBase ) Animal1 </p><p>1st Mate Meroshi Female Half-Orc; Medium Humanoid ( Orc, Human ) Fighter5 Expert3 </p><p>Quartermaster Dulrig Male Dwarf; Medium Humanoid ( Dwarf ) Warrior3 Expert3 </p><p>Ships Healer Marq Male Human (Trailblazer); Medium Humanoid ( Human ) Cleric5 </p><p>Boatswain Brug Half Ogre Male Human; Medium Humanoid ( Human, Giant ) </p><p>2nd Mate Laucian Male Elf; Medium Humanoid ( Elf ) Fighter5 Expert1 </p><p>Sailmaker Oswald Male Human (Trailblazer); Medium Humanoid ( Human ) Swashbuckler3 Expert2 </p><p>Ships Carpenter Talarel Male Half-Elf (Elf-Raised); Medium Humanoid ( Elf, Human ) Ranger4 Expert2 </p><p style="margin-left: 20px"></p><p>Sharky Male Companion Shark; Small Companion ( Aquatic ) Animal2 </p><p>Ships Cook Wilpos Male Halfling; Small Humanoid ( Halfling ) Rogue2 Expert3 </p><p>Helmsman Elembor Male Elf (Dusk Elf); Medium Humanoid ( Elf ) Swashbuckler4 Expert1 </p><p></p><p>The standard crew, I used the pfsrd-found data for a Generic Pirate, Which is what I used for the rest of the crew. Fleshed out the major NPC's and names/races for the rest of the crew. I have the .pcg files, or can output to html or pdf if anyone wants them. Having the files will be important later in the game for the campaign plans I have</p><p></p><p><strong>Generic Pirate Stat Block</strong></p><p>XP 200 each</p><p>Male or female warrior 2</p><p>Medium humanoid</p><p>Init +2; Senses Perception +1</p><p>AC 12, touch 12, flat-footed 10 (+2 Dex)</p><p>hp 11 each (2d10)</p><p>Fort +3, Ref +2, Will –1</p><p>Speed 30 feet</p><p>Melee cutlass +3 (1d6+1/18–20) or</p><p>dagger +3 (1d4+1/19–20) or</p><p>sap +3 (1d6+1 nonlethal)</p><p>Ranged dagger +4 (1d4+1/19–20) or</p><p>throwing axe +4 (1d6+1)</p><p>Str 13, Dex 14, Con 11, Int 10, Wis 9, Cha 8</p><p>Base Atk +2; CMB +3; CMD 15</p><p>Feats Athletic, Skill Focus (Profession [sailor])</p><p>Skills Climb +7, Intimidate +4, Perception +1, Profession (sailor) +6, Stealth +3, Swim +7</p><p>Languages Common</p><p>Other Gear throwing axe, cutlass, dagger, sap, basic pirate clothes, personal effects such as cheap earrings, leather belt, lucky rabbit’s foot, hat with a parrot feather plume, etc.</p><p>TACTICS</p><p>During Combat Pirates fight according to their loyalties. They always look out for themselves first, but aid those they are helpful to next.</p><p>Morale A pirate withdraws from combat when reduced to 6 hit points or fewer, and flees when reduced to 3 hit points or fewer.</p><p>The cutlass appears in Pirates of the Inner Sea.</p></blockquote><p></p>
[QUOTE="Graywolf-ELM, post: 7454246, member: 16236"] [b]Crew of the Ocean's Ghost[/b] Below is the crew of the ship. I came up with these using PCGen. I wanted a strong crew, because, as expected the party was talking about owning their own ship right off the bat, level1 and already talking about ruling the Sea of Dread. Also to set the expectation of what they may or may not be running into, when they do have a ship of their own. In Mystara, Minrothad there are water elves, in PcGen for Pathfinder there is not. I used Dusk elf any Water elf I used in the game. Expert levels were expressed for Sailor levels, cook levels, sailmaker, and carpenter. I also did not find a Half Ogre template, so I improvised a little for Brug. Captain Alturas Male Elf (Dusk Elf); Medium Humanoid ( Elf ) Swashbuckler10 Water4 [INDENT][/INDENT]Bebo Male Familiar Monkey; Tiny Animal ( Familiar, Augmented Magical Beast, FamiliarBase ) Animal1 1st Mate Meroshi Female Half-Orc; Medium Humanoid ( Orc, Human ) Fighter5 Expert3 Quartermaster Dulrig Male Dwarf; Medium Humanoid ( Dwarf ) Warrior3 Expert3 Ships Healer Marq Male Human (Trailblazer); Medium Humanoid ( Human ) Cleric5 Boatswain Brug Half Ogre Male Human; Medium Humanoid ( Human, Giant ) 2nd Mate Laucian Male Elf; Medium Humanoid ( Elf ) Fighter5 Expert1 Sailmaker Oswald Male Human (Trailblazer); Medium Humanoid ( Human ) Swashbuckler3 Expert2 Ships Carpenter Talarel Male Half-Elf (Elf-Raised); Medium Humanoid ( Elf, Human ) Ranger4 Expert2 [INDENT][/INDENT]Sharky Male Companion Shark; Small Companion ( Aquatic ) Animal2 Ships Cook Wilpos Male Halfling; Small Humanoid ( Halfling ) Rogue2 Expert3 Helmsman Elembor Male Elf (Dusk Elf); Medium Humanoid ( Elf ) Swashbuckler4 Expert1 The standard crew, I used the pfsrd-found data for a Generic Pirate, Which is what I used for the rest of the crew. Fleshed out the major NPC's and names/races for the rest of the crew. I have the .pcg files, or can output to html or pdf if anyone wants them. Having the files will be important later in the game for the campaign plans I have [B]Generic Pirate Stat Block[/B] XP 200 each Male or female warrior 2 Medium humanoid Init +2; Senses Perception +1 AC 12, touch 12, flat-footed 10 (+2 Dex) hp 11 each (2d10) Fort +3, Ref +2, Will –1 Speed 30 feet Melee cutlass +3 (1d6+1/18–20) or dagger +3 (1d4+1/19–20) or sap +3 (1d6+1 nonlethal) Ranged dagger +4 (1d4+1/19–20) or throwing axe +4 (1d6+1) Str 13, Dex 14, Con 11, Int 10, Wis 9, Cha 8 Base Atk +2; CMB +3; CMD 15 Feats Athletic, Skill Focus (Profession [sailor]) Skills Climb +7, Intimidate +4, Perception +1, Profession (sailor) +6, Stealth +3, Swim +7 Languages Common Other Gear throwing axe, cutlass, dagger, sap, basic pirate clothes, personal effects such as cheap earrings, leather belt, lucky rabbit’s foot, hat with a parrot feather plume, etc. TACTICS During Combat Pirates fight according to their loyalties. They always look out for themselves first, but aid those they are helpful to next. Morale A pirate withdraws from combat when reduced to 6 hit points or fewer, and flees when reduced to 3 hit points or fewer. The cutlass appears in Pirates of the Inner Sea. [/QUOTE]
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