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Proactive Players in a Reactive Campaign
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2796307" data-attributes="member: 6390"><p>Here's a perfect example:</p><p></p><p>In the campaign I'm running, they're all 8-9th level. They bought an old church that was rumored to be haunted, cleared it, got building permits, and hired laborers from a different ward of the city to do the construction work. Pretty soon they started getting thier workers fined for BS stuff, and then a wagon confiscated for not having the proper permits.</p><p></p><p>They go to get the wagon back, and have to speak to HUGE Jabba-like human, who complains of his people needing work, and how the PC's took food out of the mouths of those people's families by hiring "scabs" to do the work, rather than go to the guilds (Which the mage had warned about, but was ingnored) for thier workers.</p><p></p><p>So the party agrees to pay 10gp a day to "support those who should have been hired" as well as some bribes for thier carts and laborers.</p><p></p><p>There's six other ward bosses between the quarry/mills and thier property, and the mage suggests that they go speak to the other ward bosses, intimidating them if necessary, into leaving thier workers alone.</p><p></p><p>Over half of the party doesn't want to deal with it, calling it boring, etc.</p><p></p><p>The other half goes and gets involved in several duels, including a magical duel, the rogue is "requested" to eliminate an troublesome mill foreman, etc.</p><p></p><p>The half that didn't go then complains that the others got XP and "gifts" from some of the grateful ward bosses, and influence from the others. They state that the RP was boring, and they want to do such things as explore, search out forgotten areas, etc.</p><p></p><p>I reminded them that they wanted a safe place, someplace to put thier trophies, etc.</p><p></p><p>"But the RP part is booooring."</p><p></p><p>To me, the RP is ways to get hints at more quests, more jobs.</p><p></p><p>The other GM does the: "The organization has a job for you to do in XXXXX, and they tell you that [whatever the mission is] and teleport you there."</p><p></p><p>So, when I'm GMing, I'm kind of bored because there's no use in intricate plots and dynamic bad guys, when I'm playing, I kind of feel like I'm on a train that is heading straight for a wall, with no way to steer it.</p><p></p><p></p><p>The problem is, I don't know what to do.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2796307, member: 6390"] Here's a perfect example: In the campaign I'm running, they're all 8-9th level. They bought an old church that was rumored to be haunted, cleared it, got building permits, and hired laborers from a different ward of the city to do the construction work. Pretty soon they started getting thier workers fined for BS stuff, and then a wagon confiscated for not having the proper permits. They go to get the wagon back, and have to speak to HUGE Jabba-like human, who complains of his people needing work, and how the PC's took food out of the mouths of those people's families by hiring "scabs" to do the work, rather than go to the guilds (Which the mage had warned about, but was ingnored) for thier workers. So the party agrees to pay 10gp a day to "support those who should have been hired" as well as some bribes for thier carts and laborers. There's six other ward bosses between the quarry/mills and thier property, and the mage suggests that they go speak to the other ward bosses, intimidating them if necessary, into leaving thier workers alone. Over half of the party doesn't want to deal with it, calling it boring, etc. The other half goes and gets involved in several duels, including a magical duel, the rogue is "requested" to eliminate an troublesome mill foreman, etc. The half that didn't go then complains that the others got XP and "gifts" from some of the grateful ward bosses, and influence from the others. They state that the RP was boring, and they want to do such things as explore, search out forgotten areas, etc. I reminded them that they wanted a safe place, someplace to put thier trophies, etc. "But the RP part is booooring." To me, the RP is ways to get hints at more quests, more jobs. The other GM does the: "The organization has a job for you to do in XXXXX, and they tell you that [whatever the mission is] and teleport you there." So, when I'm GMing, I'm kind of bored because there's no use in intricate plots and dynamic bad guys, when I'm playing, I kind of feel like I'm on a train that is heading straight for a wall, with no way to steer it. The problem is, I don't know what to do. [/QUOTE]
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