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Proactive Players in a Reactive Campaign
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<blockquote data-quote="el-remmen" data-source="post: 2796461" data-attributes="member: 11"><p>Yeah, some people just like a different style of game and nothing is going to change that - just like there are players that start zoning out once combat starts but want to talk and scheme with every NPC or investigate every small detail until it gets annoying.</p><p></p><p>But I hear you, I try to provide a breathing detailed world and let the characters have at it within the certain reasonable confines (basically that always expect the consequences of your actions to be followed through on and don't expect special treatment from NPCs just b/c you are the PCs).</p><p></p><p>Have you tried making those plot points more closely tied to the PCs' backgrounds and goals? Rein in the need for proactive at first,a nd introduce various elements you think might interest them and then give them more and more slack as they get used to it - maybe not everyone will - but somewhere in there may be the medium you can all be happy with.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 2796461, member: 11"] Yeah, some people just like a different style of game and nothing is going to change that - just like there are players that start zoning out once combat starts but want to talk and scheme with every NPC or investigate every small detail until it gets annoying. But I hear you, I try to provide a breathing detailed world and let the characters have at it within the certain reasonable confines (basically that always expect the consequences of your actions to be followed through on and don't expect special treatment from NPCs just b/c you are the PCs). Have you tried making those plot points more closely tied to the PCs' backgrounds and goals? Rein in the need for proactive at first,a nd introduce various elements you think might interest them and then give them more and more slack as they get used to it - maybe not everyone will - but somewhere in there may be the medium you can all be happy with. [/QUOTE]
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