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Proactive Players in a Reactive Campaign
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<blockquote data-quote="Hadrian" data-source="post: 2796732" data-attributes="member: 16604"><p>I think it’s important for you to find out why the characters are reactive over proactive. Is it just how they’ve always played? Are they used to videogames where the options just come to them? Are they just naturally reticent people? Or are they simply not interested in that level of game involvement?</p><p></p><p>If it’s something like the first two, you might be able to slowly get them more involved, maybe by slowly giving their characters more and more choices (ones specifically directed to their character’s interests) rather than just heaping an entire world of choice on them at once.</p><p></p><p>If the players are just a bit shy, than you should try to work with them, and the group to help bring them out of their shell (it’s hard, but if all the players are supportive, it can work).</p><p></p><p>If they’re just more interested in hanging out with their friends and having their characters smash monsters and grab their stuff, you may never be able to reconcile your way of playing with theirs. One of the better options is to make sure that they know that you are trying to make a fun game for everyone, so sometimes they’ll have to let others roleplay things out which they might not find fun, just like others will have to go through combat, and taking loot, which might be less fun for them.</p></blockquote><p></p>
[QUOTE="Hadrian, post: 2796732, member: 16604"] I think it’s important for you to find out why the characters are reactive over proactive. Is it just how they’ve always played? Are they used to videogames where the options just come to them? Are they just naturally reticent people? Or are they simply not interested in that level of game involvement? If it’s something like the first two, you might be able to slowly get them more involved, maybe by slowly giving their characters more and more choices (ones specifically directed to their character’s interests) rather than just heaping an entire world of choice on them at once. If the players are just a bit shy, than you should try to work with them, and the group to help bring them out of their shell (it’s hard, but if all the players are supportive, it can work). If they’re just more interested in hanging out with their friends and having their characters smash monsters and grab their stuff, you may never be able to reconcile your way of playing with theirs. One of the better options is to make sure that they know that you are trying to make a fun game for everyone, so sometimes they’ll have to let others roleplay things out which they might not find fun, just like others will have to go through combat, and taking loot, which might be less fun for them. [/QUOTE]
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