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<blockquote data-quote="LostSoul" data-source="post: 2798485" data-attributes="member: 386"><p>I see what you're saying, but I don't know - the PCs decided to buy the old church and get it set up; all the DM is doing is giving them appropriate consequences for their choice.</p><p></p><p>So my advice is to sit down with the players and tell them what kind of game you are looking for. Have them each come up with a goal that you can work into the game. Everyone should come up with these goals together, so you're all on the same wavelength. These goals can be short-term or long-term, but should generate enough play for at least a handful of adventures.</p><p></p><p>Give them some ideas on how they can achieve those goals, and then start off from there. If they like this sort of thing, hopefully they will get used to the idea that they can choose their own adventures. </p><p></p><p>If they don't enjoy it, you'll probably have to quit the group or compromise heavily.</p><p></p><p>edit: Just thinking... what if you gave the PCs some XP if they are going after their goal? 50 or 100 XP * character level per session might work. That should get them going. Just make sure that you like their goals as well and you can work them into the game.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2798485, member: 386"] I see what you're saying, but I don't know - the PCs decided to buy the old church and get it set up; all the DM is doing is giving them appropriate consequences for their choice. So my advice is to sit down with the players and tell them what kind of game you are looking for. Have them each come up with a goal that you can work into the game. Everyone should come up with these goals together, so you're all on the same wavelength. These goals can be short-term or long-term, but should generate enough play for at least a handful of adventures. Give them some ideas on how they can achieve those goals, and then start off from there. If they like this sort of thing, hopefully they will get used to the idea that they can choose their own adventures. If they don't enjoy it, you'll probably have to quit the group or compromise heavily. edit: Just thinking... what if you gave the PCs some XP if they are going after their goal? 50 or 100 XP * character level per session might work. That should get them going. Just make sure that you like their goals as well and you can work them into the game. [/QUOTE]
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