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Probabilities for opposed skill checks
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<blockquote data-quote="Gnimish88" data-source="post: 1580359" data-attributes="member: 15041"><p>Thanks for the information!</p><p>As far as why I asked, it came up in a game recently that the amount of time actually roleplayed through probably accounted for about 10% of the time that would characters would actually have been spent interacting. Bear in mind that this includes a lengthy ocean voyage at the start of the campaign. </p><p>Over the course of the first several sessions, a couple of the characters were played as less then honest, nothing particularly bad. Eventually, they ended up getting paid for attempting to kill us (impersonated our would be assassins). With all the players at the table, one stated that he was taking 20 of the 50 gp out of the bag and told the other one he would split it with him. When they rejoined the party, they told of being paid. When asked how much, one said "Let's see" and dumped out the bag. Since this constituted a deception, a Sense Motive check was called for by one of the players. This caused an uproar, with them saying we should trust them and that we have no reason to make sense motive checks. Granted that several things were handled wrong in this instance, but that is pretty much how it went down.</p><p></p><p>The arguement mostly went that since they hadn't actually been caught lying by party members in the past, we had no reason to distrust them in this case. </p><p></p><p>It seems reasonable that the behavior of the characters in that 10% represents their behavior the other 90%. Given this, it is quite likely that they would have been dishonest at other times and no one gets lucky on the dice forever. That got me started on the mental exercise of how often one can, in fact, lie to all of the people. Thus did I come here, looking for satisfaction to my curiousity. The in game problems are being resolved and certainly nothing in the game rests on the statistics in question. </p><p></p><p>Sorry for the somewhat disjointed response and thanks again for the replies.</p></blockquote><p></p>
[QUOTE="Gnimish88, post: 1580359, member: 15041"] Thanks for the information! As far as why I asked, it came up in a game recently that the amount of time actually roleplayed through probably accounted for about 10% of the time that would characters would actually have been spent interacting. Bear in mind that this includes a lengthy ocean voyage at the start of the campaign. Over the course of the first several sessions, a couple of the characters were played as less then honest, nothing particularly bad. Eventually, they ended up getting paid for attempting to kill us (impersonated our would be assassins). With all the players at the table, one stated that he was taking 20 of the 50 gp out of the bag and told the other one he would split it with him. When they rejoined the party, they told of being paid. When asked how much, one said "Let's see" and dumped out the bag. Since this constituted a deception, a Sense Motive check was called for by one of the players. This caused an uproar, with them saying we should trust them and that we have no reason to make sense motive checks. Granted that several things were handled wrong in this instance, but that is pretty much how it went down. The arguement mostly went that since they hadn't actually been caught lying by party members in the past, we had no reason to distrust them in this case. It seems reasonable that the behavior of the characters in that 10% represents their behavior the other 90%. Given this, it is quite likely that they would have been dishonest at other times and no one gets lucky on the dice forever. That got me started on the mental exercise of how often one can, in fact, lie to all of the people. Thus did I come here, looking for satisfaction to my curiousity. The in game problems are being resolved and certainly nothing in the game rests on the statistics in question. Sorry for the somewhat disjointed response and thanks again for the replies. [/QUOTE]
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