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<blockquote data-quote="Bront" data-source="post: 2795095" data-attributes="member: 19696"><p>It's a once per round power. However, that means that outside of combat, it is on pretty much every roll.</p><p></p><p>And, as far as accomplishing those crazy stunts, well, that's what Luck (AKA Hero Points) is for.</p><p></p><p>Here's an alternate handling:</p><p>------------</p><p>You have some control over the otherwise random whims of chance. Each round you can add your Probability Control rank the result of any one die roll you make, up to a maximum of 20. A 20 on the die roll acquired through Probability Control is not considered a “natural 20.” Use of this power must be declaired before rolling the die.</p><p>--------</p><p></p><p>My worries, and I think why they did it they way they did as opposed to the other way is this. Probability control, if used as a bonus, can be used to circumvent the max rank/bonus issues on a Power Level. Since it can be used once a round, I could take a -5 to Attack, but add 10 ranks of Probability control to effectively give myself a +15 to hit (though with a max of 25 on the roll), or use it to automaticly make a toughness save once a round, or some such. As a garunteed minimum instead, it is a bit less problomatic on this end, while still influincing the roll.</p><p></p><p>Average roll on a D20 per rank of Probablility control</p><p>R0: 10.5 </p><p>R1: 10.5 (No crit failure)</p><p>R2: 10.55</p><p>R3: 10.65</p><p>R4: 10.8</p><p>R5: 11</p><p>R6: 11.25</p><p>R7: 11.55</p><p>R8: 11.9</p><p>R9: 12.3</p><p>R10: 12.75</p><p>R11: 13.25</p><p>R12: 13.8</p><p>R13: 14.4</p><p>R14: 15.05</p><p>R15: 15.75</p><p>R16: 16.5</p><p>R17: 17.3</p><p>R18: 18.15</p><p>R19: 19.05</p><p>R20: 20</p><p></p><p>So, much more powerful at higher levels, but averaging a 12, with a minemum of 10, should let you do most things. It means you're significantly less likely to fail. And, of course, using it the other way, it's pretty nasty as well.</p><p></p><p>Average roll on a D20 per rank of Probablility control Jinx</p><p>R0: 10.5 </p><p>R1: 10.5 </p><p>R2: 10.45</p><p>R3: 10.35</p><p>R4: 10.2</p><p>R5: 10</p><p>R6: 9.75</p><p>R7: 9.45</p><p>R8: 9.1</p><p>R9: 8.7</p><p>R10: 8.25</p><p>R11: 7.75</p><p>R12: 7.2</p><p>R13: 6.6</p><p>R14: 5.95</p><p>R15: 5.25</p><p>R16: 4.5</p><p>R17: 3.7</p><p>R18: 2.85</p><p>R19: 1.95</p><p>R20: 1</p></blockquote><p></p>
[QUOTE="Bront, post: 2795095, member: 19696"] It's a once per round power. However, that means that outside of combat, it is on pretty much every roll. And, as far as accomplishing those crazy stunts, well, that's what Luck (AKA Hero Points) is for. Here's an alternate handling: ------------ You have some control over the otherwise random whims of chance. Each round you can add your Probability Control rank the result of any one die roll you make, up to a maximum of 20. A 20 on the die roll acquired through Probability Control is not considered a “natural 20.” Use of this power must be declaired before rolling the die. -------- My worries, and I think why they did it they way they did as opposed to the other way is this. Probability control, if used as a bonus, can be used to circumvent the max rank/bonus issues on a Power Level. Since it can be used once a round, I could take a -5 to Attack, but add 10 ranks of Probability control to effectively give myself a +15 to hit (though with a max of 25 on the roll), or use it to automaticly make a toughness save once a round, or some such. As a garunteed minimum instead, it is a bit less problomatic on this end, while still influincing the roll. Average roll on a D20 per rank of Probablility control R0: 10.5 R1: 10.5 (No crit failure) R2: 10.55 R3: 10.65 R4: 10.8 R5: 11 R6: 11.25 R7: 11.55 R8: 11.9 R9: 12.3 R10: 12.75 R11: 13.25 R12: 13.8 R13: 14.4 R14: 15.05 R15: 15.75 R16: 16.5 R17: 17.3 R18: 18.15 R19: 19.05 R20: 20 So, much more powerful at higher levels, but averaging a 12, with a minemum of 10, should let you do most things. It means you're significantly less likely to fail. And, of course, using it the other way, it's pretty nasty as well. Average roll on a D20 per rank of Probablility control Jinx R0: 10.5 R1: 10.5 R2: 10.45 R3: 10.35 R4: 10.2 R5: 10 R6: 9.75 R7: 9.45 R8: 9.1 R9: 8.7 R10: 8.25 R11: 7.75 R12: 7.2 R13: 6.6 R14: 5.95 R15: 5.25 R16: 4.5 R17: 3.7 R18: 2.85 R19: 1.95 R20: 1 [/QUOTE]
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