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General Tabletop Discussion
*Dungeons & Dragons
Probability, Critical Hits, and the Illusion of Importance
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<blockquote data-quote="DND_Reborn" data-source="post: 8757041" data-attributes="member: 6987520"><p>The rolls are still unknown. My system just transfers the excitement from the attack roll to the damage roll.</p><p></p><p>Now, you could argue that since you are always making attack rolls, but only rolling for damage following the hit, you have fewer rolls that are thus "exciting", but I would challenge that because this makes <em>ALL</em> damage rolls potentially critical damage, including save-based damage spells, and hazards such as falling. It also has no cap.</p><p></p><p>It was pretty stellar when my PC did 21 points of damage using a torch as an improvised club (I rolled numerous 4's on the d4). IMO it was MUCH more exciting than if I had rolled a natural 20 for 2d4+STR damage. <em>meh</em></p><p></p><p></p><p>I can understand your concern, but all I can say is from my group's experience. NONE of us miss the critical hit on the natural 20. We all prefer the critical damage rules we use. I've shared them with other groups, and they sound better to them as well.</p><p></p><p>So, my advice is the same with every thing else when it comes to alternative systems: give it a try. If you don't like it, no harm done. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>EDIT: I will add just so people know healing is critical as well. If you roll maximum on a die for healing, including spending HD, the die explodes.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8757041, member: 6987520"] The rolls are still unknown. My system just transfers the excitement from the attack roll to the damage roll. Now, you could argue that since you are always making attack rolls, but only rolling for damage following the hit, you have fewer rolls that are thus "exciting", but I would challenge that because this makes [I]ALL[/I] damage rolls potentially critical damage, including save-based damage spells, and hazards such as falling. It also has no cap. It was pretty stellar when my PC did 21 points of damage using a torch as an improvised club (I rolled numerous 4's on the d4). IMO it was MUCH more exciting than if I had rolled a natural 20 for 2d4+STR damage. [I]meh[/I] I can understand your concern, but all I can say is from my group's experience. NONE of us miss the critical hit on the natural 20. We all prefer the critical damage rules we use. I've shared them with other groups, and they sound better to them as well. So, my advice is the same with every thing else when it comes to alternative systems: give it a try. If you don't like it, no harm done. :) EDIT: I will add just so people know healing is critical as well. If you roll maximum on a die for healing, including spending HD, the die explodes. [/QUOTE]
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Probability, Critical Hits, and the Illusion of Importance
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