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General Tabletop Discussion
*Dungeons & Dragons
Probability, Critical Hits, and the Illusion of Importance
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<blockquote data-quote="DND_Reborn" data-source="post: 8757051" data-attributes="member: 6987520"><p>The time factor is negligible, honestly, IME, and worth the excitement it generates. I could easily understand how others might not find it so, however.</p><p></p><p></p><p>While lower facet dice are more likely to explode, their expected value is always less than the next higher die.</p><p></p><p>So, a single d6 (not exploding) averaging 3.5 is always better than an exploded d4 averaging 3.33.</p><p></p><p>Another thing to consider: your chance of scoring a critical hit RAW is 1 in 20 or 5%. Compare this to my system with a greataxe. If you hit 65% (the assumed typical value) and roll maximum damage on 1 in 12, the cumulative chance of rolling critical damage is actually 5.4%, better than the RAW 1 in 20!! So, while you might not get critical damage with a greataxe as often as a dagger, it is better than RAW and your damage is better as well.</p><p></p><p>Finally, it encourages the play of smaller die weapons, which otherwise get largely ignored IME.</p><p></p><p></p><p>That's cool. To each their own, of course! We love critical damage so much it has become one of our Golden House Rules for D&D.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8757051, member: 6987520"] The time factor is negligible, honestly, IME, and worth the excitement it generates. I could easily understand how others might not find it so, however. While lower facet dice are more likely to explode, their expected value is always less than the next higher die. So, a single d6 (not exploding) averaging 3.5 is always better than an exploded d4 averaging 3.33. Another thing to consider: your chance of scoring a critical hit RAW is 1 in 20 or 5%. Compare this to my system with a greataxe. If you hit 65% (the assumed typical value) and roll maximum damage on 1 in 12, the cumulative chance of rolling critical damage is actually 5.4%, better than the RAW 1 in 20!! So, while you might not get critical damage with a greataxe as often as a dagger, it is better than RAW and your damage is better as well. Finally, it encourages the play of smaller die weapons, which otherwise get largely ignored IME. That's cool. To each their own, of course! We love critical damage so much it has become one of our Golden House Rules for D&D. [/QUOTE]
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Probability, Critical Hits, and the Illusion of Importance
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