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Probability Distribution of Dice
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<blockquote data-quote="frisbeet" data-source="post: 762650" data-attributes="member: 10287"><p>This is a great question! I've wondered too about an analytical formula for determining the probability of achieving one outcome from throwing some set of dice. I couldn't figure it out. The issue to which I wanted to apply this idea was D&D weapon damage calculations. Determining the average weapon damage in combat is not as simple as averaging the damage roll when you fight creatures with damage reduction--you actually need the discreet probability distribution of the damage roll (and critical hit damage roll). Since there are only a small number of combinations of rolls you need to make for all D&D weapons: 1d4, 2d4, 3d4, 4d4, 6d4, 8d4, 1d6, 2d6, etc., </p><p>I went ahead and counted all the ways of rolling outcomes for each dice combo, using a little help from Excel and recognizing patterns. It was still a pain in the ass.</p><p></p><p>Here's an example, for 4d6.</p><p></p><p>oc___#ways___probability</p><p></p><p>4_____1______0.000771604938271605</p><p>5_____4______0.00308641975308642</p><p>6_____10_____0.00771604938271605</p><p>7_____20_____0.0154320987654321</p><p>8_____35_____0.0270061728395062</p><p>9_____56_____0.0432098765432099</p><p>10____80_____0.0617283950617284</p><p>11____104____0.0802469135802469</p><p>12____125____0.0964506172839506</p><p>13____140____0.108024691358025</p><p>14____146____0.112654320987654</p><p>15____140____0.108024691358025</p><p>16____125____0.0964506172839506</p><p>17____104____0.0802469135802469</p><p>18____80_____0.0617283950617284</p><p>19____56_____0.0432098765432099</p><p>20____35_____0.0270061728395062</p><p>21____20_____0.0154320987654321</p><p>22____10_____0.00771604938271605</p><p>23____4______0.00308641975308642</p><p>24____1______0.000771604938271605</p><p></p><p>The rest of the roll combo distributions can be found at</p><p></p><p><a href="http://www.geocities.com/frisbeet/DandDandFightin.html" target="_blank">http://www.geocities.com/frisbeet/DandDandFightin.html</a></p><p></p><p>Select the "Weapon Comparison" Excel file. Unhide the "rolls" worksheet. Hopefully this helps a little.</p></blockquote><p></p>
[QUOTE="frisbeet, post: 762650, member: 10287"] This is a great question! I've wondered too about an analytical formula for determining the probability of achieving one outcome from throwing some set of dice. I couldn't figure it out. The issue to which I wanted to apply this idea was D&D weapon damage calculations. Determining the average weapon damage in combat is not as simple as averaging the damage roll when you fight creatures with damage reduction--you actually need the discreet probability distribution of the damage roll (and critical hit damage roll). Since there are only a small number of combinations of rolls you need to make for all D&D weapons: 1d4, 2d4, 3d4, 4d4, 6d4, 8d4, 1d6, 2d6, etc., I went ahead and counted all the ways of rolling outcomes for each dice combo, using a little help from Excel and recognizing patterns. It was still a pain in the ass. Here's an example, for 4d6. oc___#ways___probability 4_____1______0.000771604938271605 5_____4______0.00308641975308642 6_____10_____0.00771604938271605 7_____20_____0.0154320987654321 8_____35_____0.0270061728395062 9_____56_____0.0432098765432099 10____80_____0.0617283950617284 11____104____0.0802469135802469 12____125____0.0964506172839506 13____140____0.108024691358025 14____146____0.112654320987654 15____140____0.108024691358025 16____125____0.0964506172839506 17____104____0.0802469135802469 18____80_____0.0617283950617284 19____56_____0.0432098765432099 20____35_____0.0270061728395062 21____20_____0.0154320987654321 22____10_____0.00771604938271605 23____4______0.00308641975308642 24____1______0.000771604938271605 The rest of the roll combo distributions can be found at [url]http://www.geocities.com/frisbeet/DandDandFightin.html[/url] Select the "Weapon Comparison" Excel file. Unhide the "rolls" worksheet. Hopefully this helps a little. [/QUOTE]
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