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Probability Math for Resistance (help!)
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<blockquote data-quote="keterys" data-source="post: 4957277" data-attributes="member: 43019"><p>Yeah, the spreadsheet already handles 'average damage' * 'expected hit chance' with 'crits handled', for a level range (to give kinda low and high expectations)... it's just when I went to do resistances that I hit a complete block without doing it manually in a manner similar to the above. </p><p></p><p>I guess I could use a script, as a last resort. Though I guess if I did I could do it for 1-4 dice of each type for useful ranges of penalty and make sheets of output to link the cells to... PITA, but at least something I could conceivably do myself if no one knows.</p><p></p><p>Aren't I regretting not taking a probability / statistics course now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 4957277, member: 43019"] Yeah, the spreadsheet already handles 'average damage' * 'expected hit chance' with 'crits handled', for a level range (to give kinda low and high expectations)... it's just when I went to do resistances that I hit a complete block without doing it manually in a manner similar to the above. I guess I could use a script, as a last resort. Though I guess if I did I could do it for 1-4 dice of each type for useful ranges of penalty and make sheets of output to link the cells to... PITA, but at least something I could conceivably do myself if no one knows. Aren't I regretting not taking a probability / statistics course now :) [/QUOTE]
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