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Problem - As a DM, What Would You Do?
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<blockquote data-quote="Vurt" data-source="post: 1012084" data-attributes="member: 1547"><p>Usually I end up cobbling things together from a variety of sources, and so making changes to published adventures is the norm. That said, I normally don't sit my group down and say: "OK, next week we'll be running <em>Adventure X</em>," as that's just inviting trouble. Rather, I would just slip it in over the normal course of play.</p><p></p><p>But by all means, make some changes and at the start of your next session warn your players with something like "I was flipping through a published adventure I plan on running, and it looked a little weak for this party, so I decided to make some changes." </p><p></p><p>And then I would invert a few of the encounters, but trying to keep it at approximately what I think the party as a whole could still handle. Traps have follow-up traps. Three trolls becomes two fiendish trolls. The red dragon is now a slightly larger white dragon painted red. That sort of thing; be inventive. But keep it fun, it's not supposed to be punishment, just a change from the (published) normal. That way the cheaters don't get rewarded for their behaviour and hopefully don't get the incentive to try again. At the same time, you're not picking on anybody.</p><p></p><p>Cheers,</p><p>Vurt</p></blockquote><p></p>
[QUOTE="Vurt, post: 1012084, member: 1547"] Usually I end up cobbling things together from a variety of sources, and so making changes to published adventures is the norm. That said, I normally don't sit my group down and say: "OK, next week we'll be running [i]Adventure X[/i]," as that's just inviting trouble. Rather, I would just slip it in over the normal course of play. But by all means, make some changes and at the start of your next session warn your players with something like "I was flipping through a published adventure I plan on running, and it looked a little weak for this party, so I decided to make some changes." And then I would invert a few of the encounters, but trying to keep it at approximately what I think the party as a whole could still handle. Traps have follow-up traps. Three trolls becomes two fiendish trolls. The red dragon is now a slightly larger white dragon painted red. That sort of thing; be inventive. But keep it fun, it's not supposed to be punishment, just a change from the (published) normal. That way the cheaters don't get rewarded for their behaviour and hopefully don't get the incentive to try again. At the same time, you're not picking on anybody. Cheers, Vurt [/QUOTE]
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