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*TTRPGs General
Problem: character deaths are leading to enormous party wealth
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<blockquote data-quote="Squire James" data-source="post: 909019" data-attributes="member: 548"><p>The next new PC is found in chains hanging in the next villain's dungeon (try to get it to make sense) with no equipment (except things like spellbooks, which are somewhere nearby). If someone starts protesting, note that the current party's wealth matches or exceeds current wealth guidelines, and it is up to them to evenly distribute it (or not, if that is what they wish). Maybe some of that loot they acquired earlier in the adventure happens to be this new guy's stuff!</p><p></p><p>If it's still a problem, reduce treasure given out by future adventures by about half until the party gets to level 14 or 15. Yes, this means the NPC's have less stuff, and might be easier to kill than previous foes. Nothing wrong with that... this will help solve any "frequent fatality" problems you might have as well.</p></blockquote><p></p>
[QUOTE="Squire James, post: 909019, member: 548"] The next new PC is found in chains hanging in the next villain's dungeon (try to get it to make sense) with no equipment (except things like spellbooks, which are somewhere nearby). If someone starts protesting, note that the current party's wealth matches or exceeds current wealth guidelines, and it is up to them to evenly distribute it (or not, if that is what they wish). Maybe some of that loot they acquired earlier in the adventure happens to be this new guy's stuff! If it's still a problem, reduce treasure given out by future adventures by about half until the party gets to level 14 or 15. Yes, this means the NPC's have less stuff, and might be easier to kill than previous foes. Nothing wrong with that... this will help solve any "frequent fatality" problems you might have as well. [/QUOTE]
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Problem: character deaths are leading to enormous party wealth
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