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Problem: character deaths are leading to enormous party wealth
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<blockquote data-quote="Sir Whiskers" data-source="post: 909440" data-attributes="member: 6941"><p>Just a few ideas:</p><p></p><p>1) Is the party a group of heroes, i.e., good-aligned? If so, create a scenario where good npc's need to be equipped - a temple that the party has reclaimed, but was completely sacked and the original clerical order needs help rebuilding/re-equipping, or an adventuring group the party rescues, but had all their equipment stolen, etc. IMC I've found the players tend to be very generous with excess items, even magic items, if there's a reasonable excuse for it. </p><p></p><p>2) Parties tend to acquire lots of the same items (+1 weapons and armor, wands, cloaks, bracers, etc). If they only get a maximum of half value when selling these items, the total party wealth will eventually balance out. Also, since they don't get full value for these items, I find players are more willing to donate them (see 1. above).</p><p></p><p>3) I don't know about your campaign, but I have no problem running encounters with little or no treasure - in fact I sometimes have trouble including significant treasure, depending on what the party is doing. As long as the party is facing a decent number of unintelligent opponents, you can cut back on the amount of treasure given for a while without being heavy-handed about it.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 909440, member: 6941"] Just a few ideas: 1) Is the party a group of heroes, i.e., good-aligned? If so, create a scenario where good npc's need to be equipped - a temple that the party has reclaimed, but was completely sacked and the original clerical order needs help rebuilding/re-equipping, or an adventuring group the party rescues, but had all their equipment stolen, etc. IMC I've found the players tend to be very generous with excess items, even magic items, if there's a reasonable excuse for it. 2) Parties tend to acquire lots of the same items (+1 weapons and armor, wands, cloaks, bracers, etc). If they only get a maximum of half value when selling these items, the total party wealth will eventually balance out. Also, since they don't get full value for these items, I find players are more willing to donate them (see 1. above). 3) I don't know about your campaign, but I have no problem running encounters with little or no treasure - in fact I sometimes have trouble including significant treasure, depending on what the party is doing. As long as the party is facing a decent number of unintelligent opponents, you can cut back on the amount of treasure given for a while without being heavy-handed about it. [/QUOTE]
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Problem: character deaths are leading to enormous party wealth
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