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Problem: character deaths are leading to enormous party wealth
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<blockquote data-quote="Saeviomagy" data-source="post: 909513" data-attributes="member: 5890"><p>Adventurers: "Bugger off, or we'll not stop that rampaging dragon/we'll let out that insane lesser god we imprisoned/we'll tell the lich precisely who it is that's holding onto his treasure".</p><p></p><p>Adventurers at the sort of levels we're talking about are going to have powerful friends (not to mention the ability to make many problems simply 'go away' themselves).</p><p></p><p>Furthermore implementing some bizarre (and all-knowing and all-seeing) form of legal system in a world where the items themselves are likely to have been gained by the age-old tradition of "kill em and take their stuff" is really stretching the boundaries of belief a bit, don't you think?</p><p></p><p>In the end, you'll just end up turning your campaign into "against the lawyers" - the players are not just going to hand over all that stuff unless they're stupid/you abuse the paladin's code.</p><p></p><p>The simple solution is: Carry on normally (and make their opponents CR's match the level that they should be, rather than the level they are...). The characters will be able to defeat equal-level challenges more easily, and thus will level up slightly faster, and at the same time they shouldn't die as often. The end result should be that their levels will catch up to their wealth.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 909513, member: 5890"] Adventurers: "Bugger off, or we'll not stop that rampaging dragon/we'll let out that insane lesser god we imprisoned/we'll tell the lich precisely who it is that's holding onto his treasure". Adventurers at the sort of levels we're talking about are going to have powerful friends (not to mention the ability to make many problems simply 'go away' themselves). Furthermore implementing some bizarre (and all-knowing and all-seeing) form of legal system in a world where the items themselves are likely to have been gained by the age-old tradition of "kill em and take their stuff" is really stretching the boundaries of belief a bit, don't you think? In the end, you'll just end up turning your campaign into "against the lawyers" - the players are not just going to hand over all that stuff unless they're stupid/you abuse the paladin's code. The simple solution is: Carry on normally (and make their opponents CR's match the level that they should be, rather than the level they are...). The characters will be able to defeat equal-level challenges more easily, and thus will level up slightly faster, and at the same time they shouldn't die as often. The end result should be that their levels will catch up to their wealth. [/QUOTE]
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Problem: character deaths are leading to enormous party wealth
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