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General Tabletop Discussion
*TTRPGs General
Problem: character deaths are leading to enormous party wealth
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<blockquote data-quote="Saeviomagy" data-source="post: 909929" data-attributes="member: 5890"><p>If they KEEP doing this, then this really is their own fault.</p><p></p><p>Perhaps you might like to point this out to them? Bear in mind that you have some extra information they don't have - like when the harder challenges are coming, and the fact that they are in fact harder. Don't do it during the game - just mention that they keep running themselves dry, and if there's no real time pressure, it's just as easy to rest up a bit as to press on.</p><p></p><p></p><p>My hunch would be that it's not necessarily the AMOUNT of items, but their nature. When you design challenges (or rate existing challenges) you need to take into account certain interactions between the character's abilities and their foes abilities.</p><p></p><p>eg. A colossal scorpion is CR 11. The general consensus is that if the party ploughs into melee with it, then it's CR is significantly HIGHER than this. However, since it lacks anything beyond meaty close-combat attacks, a party who rely on ranged attacks or a party who can fly, or a party who uses some intelligent tactics can take it out with minimal expenditure at levels as low as 5th. A +5 sword (worth 50,000) is not nearly as effective in this encounter as a set of wings of flying (worth 5,500).</p><p></p><p>Conversely against a group of spectres, the wings of flying would be near-useless unless you've got a magic weapon.</p><p></p><p>Additionally, the ability to ambush an opponent should be a significant boost to a creature's ability.</p><p></p><p>In the case of your shadows, that boost is probably about +2.</p><p></p><p>This leads to the group using up roughly 20% of their resources killing the shadows - or in this case 100% of a single party member.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 909929, member: 5890"] If they KEEP doing this, then this really is their own fault. Perhaps you might like to point this out to them? Bear in mind that you have some extra information they don't have - like when the harder challenges are coming, and the fact that they are in fact harder. Don't do it during the game - just mention that they keep running themselves dry, and if there's no real time pressure, it's just as easy to rest up a bit as to press on. My hunch would be that it's not necessarily the AMOUNT of items, but their nature. When you design challenges (or rate existing challenges) you need to take into account certain interactions between the character's abilities and their foes abilities. eg. A colossal scorpion is CR 11. The general consensus is that if the party ploughs into melee with it, then it's CR is significantly HIGHER than this. However, since it lacks anything beyond meaty close-combat attacks, a party who rely on ranged attacks or a party who can fly, or a party who uses some intelligent tactics can take it out with minimal expenditure at levels as low as 5th. A +5 sword (worth 50,000) is not nearly as effective in this encounter as a set of wings of flying (worth 5,500). Conversely against a group of spectres, the wings of flying would be near-useless unless you've got a magic weapon. Additionally, the ability to ambush an opponent should be a significant boost to a creature's ability. In the case of your shadows, that boost is probably about +2. This leads to the group using up roughly 20% of their resources killing the shadows - or in this case 100% of a single party member. [/QUOTE]
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Problem: character deaths are leading to enormous party wealth
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