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Problem: character deaths are leading to enormous party wealth
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<blockquote data-quote="sabby" data-source="post: 910833" data-attributes="member: 5522"><p><strong>Keep in Mind</strong></p><p></p><p>You all should probably keep in mind that the players may enjoy having easier challenges and having tons of stuff. If the players are entertained and the GM is able to present a story, then given them 20th level gear at first level. It's a bitter pill to swallow as a GM, but I've started to learn to love the munchkinness of 3rd Edition.</p><p></p><p>I tried running a much lower magic world. Heck, I tried running a world where plate armor was rare... I also tended to spare the character's lives. No one ever talked about my games as much as they brought up their past games, where they had X and oh so many people die.</p><p></p><p>I am now known as a killer DM and not a munchkin DM. Yet, people come back to my games. I feel like a horrible, evil villain. I still don't really hand out tremendous amounts of magic, but I started to use the DMG's guidelines. And players die in my world, and their stuff is inherited by other PCs. (The PCs are criminals before they even enter the world, the campaign was focused on the PCs being from slave races.) The equipment just never was SOLD because there really wasn't anywhere to SELL it to... Except this one merchant, and he was buying from the PCs in a "credit" fashion. Once in a while, he'd have some OTHER item for sale. But, I definitely took suggestions from the players. You want a Headband of Intellect +4... Strangely enough, someone sold one to the black market just recently.</p><p></p><p>There's an assumption that the PCs have certain gear at certain levels in the system. The saving throw DCs that are required at a level assumes that the PCs have saving throw items. </p><p></p><p>I've also learned that I can speed up character level to match treasure by throwing higher challenges at them... ostensibly, someone caught wind that a weak party has hold of high magic. They're willing to give quarter, provided the party abandons some equipment. Nice way to introduce a villain that the party will PLOT and PLAN and FROTH AT THE MOUTH to defeat. They will EXPEND resources to do so. (I have a mindbender that my old party really wants to defeat, and he is now lower level than they are...)</p><p></p><p>Oh, and a side note: If you ever want to challenge a party without giving them more experience, throw high amounts of lower CR encounters at them. 8 monsters 2 CRs lower than the party provide a lot less experience than their EL would indicate. Plausible deniability.</p></blockquote><p></p>
[QUOTE="sabby, post: 910833, member: 5522"] [b]Keep in Mind[/b] You all should probably keep in mind that the players may enjoy having easier challenges and having tons of stuff. If the players are entertained and the GM is able to present a story, then given them 20th level gear at first level. It's a bitter pill to swallow as a GM, but I've started to learn to love the munchkinness of 3rd Edition. I tried running a much lower magic world. Heck, I tried running a world where plate armor was rare... I also tended to spare the character's lives. No one ever talked about my games as much as they brought up their past games, where they had X and oh so many people die. I am now known as a killer DM and not a munchkin DM. Yet, people come back to my games. I feel like a horrible, evil villain. I still don't really hand out tremendous amounts of magic, but I started to use the DMG's guidelines. And players die in my world, and their stuff is inherited by other PCs. (The PCs are criminals before they even enter the world, the campaign was focused on the PCs being from slave races.) The equipment just never was SOLD because there really wasn't anywhere to SELL it to... Except this one merchant, and he was buying from the PCs in a "credit" fashion. Once in a while, he'd have some OTHER item for sale. But, I definitely took suggestions from the players. You want a Headband of Intellect +4... Strangely enough, someone sold one to the black market just recently. There's an assumption that the PCs have certain gear at certain levels in the system. The saving throw DCs that are required at a level assumes that the PCs have saving throw items. I've also learned that I can speed up character level to match treasure by throwing higher challenges at them... ostensibly, someone caught wind that a weak party has hold of high magic. They're willing to give quarter, provided the party abandons some equipment. Nice way to introduce a villain that the party will PLOT and PLAN and FROTH AT THE MOUTH to defeat. They will EXPEND resources to do so. (I have a mindbender that my old party really wants to defeat, and he is now lower level than they are...) Oh, and a side note: If you ever want to challenge a party without giving them more experience, throw high amounts of lower CR encounters at them. 8 monsters 2 CRs lower than the party provide a lot less experience than their EL would indicate. Plausible deniability. [/QUOTE]
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Problem: character deaths are leading to enormous party wealth
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