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Community
General Tabletop Discussion
*TTRPGs General
Problem: character deaths are leading to enormous party wealth
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<blockquote data-quote="Kalendraf" data-source="post: 911033" data-attributes="member: 3433"><p>I strongly disagree with that. As I mentioned in the previous post, new characters must come in at a compatible level with the party, and they must be given a fair amount of wealth. Otherwise, they will be at a severe disadvantage compared to the surviving PC's. It's not like I hand out loads of treasure every adventure - the wealth earned here is primarily due to the campaign running for 2+ years. At these higher levels, forcing a character to start with much less than the suggested amount of loot is going to severely cripple them, IMHO. Either their AC, saves, damage dealing abilities, or some combination of the above, are going to be so pathetic that they will quickly become the first casualty in the next adventure. The player would probably just up and quit after a few more deaths like this, quickly coming to realize his situation is hopeless. The other option would be to end the campaign right there and have everyone start over. Neither of those are options we want.</p><p></p><p></p><p></p><p>I have run several low-magic campaigns in the past, but intentionally chose to run this campaign with standard magic/wealth as per the DMG this time around. I can see how having a low-magic campaign works to offset the problem I'm facing. So long as no character ever dies, the rules using standard wealth in the DMG work just fine. However, in a long-term campaign, characters will be replaced at some point. This is something that isn't really covered in the rules at all, but perhaps should be discussed somewhere in the DMG. The moral of the story is that if you're going to use standard wealth rules as per the DMG, then you need to find a way to handle or remove dead character wealth. Otherwise, you're going to run into some major problems as I have.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 911033, member: 3433"] I strongly disagree with that. As I mentioned in the previous post, new characters must come in at a compatible level with the party, and they must be given a fair amount of wealth. Otherwise, they will be at a severe disadvantage compared to the surviving PC's. It's not like I hand out loads of treasure every adventure - the wealth earned here is primarily due to the campaign running for 2+ years. At these higher levels, forcing a character to start with much less than the suggested amount of loot is going to severely cripple them, IMHO. Either their AC, saves, damage dealing abilities, or some combination of the above, are going to be so pathetic that they will quickly become the first casualty in the next adventure. The player would probably just up and quit after a few more deaths like this, quickly coming to realize his situation is hopeless. The other option would be to end the campaign right there and have everyone start over. Neither of those are options we want. I have run several low-magic campaigns in the past, but intentionally chose to run this campaign with standard magic/wealth as per the DMG this time around. I can see how having a low-magic campaign works to offset the problem I'm facing. So long as no character ever dies, the rules using standard wealth in the DMG work just fine. However, in a long-term campaign, characters will be replaced at some point. This is something that isn't really covered in the rules at all, but perhaps should be discussed somewhere in the DMG. The moral of the story is that if you're going to use standard wealth rules as per the DMG, then you need to find a way to handle or remove dead character wealth. Otherwise, you're going to run into some major problems as I have. [/QUOTE]
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Problem: character deaths are leading to enormous party wealth
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