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Problem: character deaths are leading to enormous party wealth
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<blockquote data-quote="Psion" data-source="post: 911060" data-attributes="member: 172"><p>Four things I do:</p><p></p><p>1) Wealth is passed down by family. If a warrior from a noted family dies, his family has the right to claim it as an heirloom.</p><p></p><p>2) Warriors are buried with their weapons and armor. To my pleasant surprise, this one came from one of my players (who is a stickler for history), not me. I have since adopted it as a cultural norm in my campaign world.</p><p></p><p>Of course this creates lots of tomb robbers. Of course, this is culturally verbotten. Woe betide the character who gets caught toting around the burial heirlooms of a powerful family.</p><p></p><p>3) The nemurani rule, derived from d20 Rokugan. Magic items are awakened spirits, and respond to their their owners. They can be given but they cannot be looted.</p><p></p><p>In my game not all items are like this, but there is a percentage chance that any permanent item is.</p><p></p><p>4) The "deadly blow" house rule. Any attack that slays a character requires that a random item make a save or be destroyed, just as if the character rolled a 1. Any area attack that slays a character requires saves of ALL his items.</p></blockquote><p></p>
[QUOTE="Psion, post: 911060, member: 172"] Four things I do: 1) Wealth is passed down by family. If a warrior from a noted family dies, his family has the right to claim it as an heirloom. 2) Warriors are buried with their weapons and armor. To my pleasant surprise, this one came from one of my players (who is a stickler for history), not me. I have since adopted it as a cultural norm in my campaign world. Of course this creates lots of tomb robbers. Of course, this is culturally verbotten. Woe betide the character who gets caught toting around the burial heirlooms of a powerful family. 3) The nemurani rule, derived from d20 Rokugan. Magic items are awakened spirits, and respond to their their owners. They can be given but they cannot be looted. In my game not all items are like this, but there is a percentage chance that any permanent item is. 4) The "deadly blow" house rule. Any attack that slays a character requires that a random item make a save or be destroyed, just as if the character rolled a 1. Any area attack that slays a character requires saves of ALL his items. [/QUOTE]
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Problem: character deaths are leading to enormous party wealth
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