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Community
General Tabletop Discussion
*TTRPGs General
Problem: character deaths are leading to enormous party wealth
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<blockquote data-quote="sabby" data-source="post: 911413" data-attributes="member: 5522"><p><strong>Item Damage Rules and other fun stuff</strong></p><p></p><p>Oh, the item damage rules are really a red herring. I'm one of those players who seems to roll a 1 on a saving throw at least once a week. I lost steel shield after steel shield until we finished reading the rules more. Items take half damage from elemental effects (thus the lightning bolts from the Javelins of Lightning that it seemed every Drow Warrior had in city of the spider queen), they have a hardness, and hit points. A mend spell cast after a fight, now and then, fixes that problem right up. Item damage rules are WAY too generous. It always seemed to me that there should be more equipment churn.</p><p></p><p>Oh, and when you come down to the fact that the party may not be generous with the newcomer, then perhaps you need to introduce your party to the idea that they need to work together or they will die together. It sounds like you need to do a "no holds barred" game session or two and have a full TPK. Once the party gets a TPK, they start to work together. There's a TREMENDOUS shift in the amount of generousity displayed. There's also teamwork and less "I want to be the best of everything" from players. I never used to have player deaths, but since I've started to play "within the rules" (and stop fudging the dice) I've had at least three TPKs from a group I genuinely like. They all come back as new characters. It definitely fixes the problem with treasure...</p></blockquote><p></p>
[QUOTE="sabby, post: 911413, member: 5522"] [b]Item Damage Rules and other fun stuff[/b] Oh, the item damage rules are really a red herring. I'm one of those players who seems to roll a 1 on a saving throw at least once a week. I lost steel shield after steel shield until we finished reading the rules more. Items take half damage from elemental effects (thus the lightning bolts from the Javelins of Lightning that it seemed every Drow Warrior had in city of the spider queen), they have a hardness, and hit points. A mend spell cast after a fight, now and then, fixes that problem right up. Item damage rules are WAY too generous. It always seemed to me that there should be more equipment churn. Oh, and when you come down to the fact that the party may not be generous with the newcomer, then perhaps you need to introduce your party to the idea that they need to work together or they will die together. It sounds like you need to do a "no holds barred" game session or two and have a full TPK. Once the party gets a TPK, they start to work together. There's a TREMENDOUS shift in the amount of generousity displayed. There's also teamwork and less "I want to be the best of everything" from players. I never used to have player deaths, but since I've started to play "within the rules" (and stop fudging the dice) I've had at least three TPKs from a group I genuinely like. They all come back as new characters. It definitely fixes the problem with treasure... [/QUOTE]
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Problem: character deaths are leading to enormous party wealth
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