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Problem: character deaths are leading to enormous party wealth
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<blockquote data-quote="sabby" data-source="post: 911428" data-attributes="member: 5522"><p><strong>Oh, and let me explain the quotes</strong></p><p></p><p>The quotes around "within the rules" and "no holds barred" means just that. I don't break the rules and thus have a TPK, I just start to play my monsters like a PC would play.</p><p></p><p>I have a GM that regularly did that to us, it definitely taught me about D&D tactics. Ever since then, I can play in another GMs game world and fight above what would be expected of my level. As GMs, we tend to not do mean things like coup de grace, even when as a PC I might. (If my enemy had clerics healing the fallen wounded, I would definitely coup de grace a partilcularly tough fallen enemy.) I also have creatures which are vulnerable to fire and such target those in the lightest armor who aren't wielding a sword. I throw FORT SAVE effects at those in the lightest armor and WILL SAVES at those in the heaviest. (And REFLEX saves at those with holy symbols on their armor.) Intelligent spell casting with a ton of meat-shield piddly tanks tends to actually be a VERY TOUGH encounter. (And if a lot of their equipment is expendable, you find that you'll give out a lot less treasure. Potion of Fly, potion of Haste, potion of ... heh.)</p><p></p><p>All mean things that I wouldn't do regularly, but once in a while, it actually gets the players' blood flowing to have a particularly challenging encounter, even if it leads to a few deaths or a TPK.</p></blockquote><p></p>
[QUOTE="sabby, post: 911428, member: 5522"] [b]Oh, and let me explain the quotes[/b] The quotes around "within the rules" and "no holds barred" means just that. I don't break the rules and thus have a TPK, I just start to play my monsters like a PC would play. I have a GM that regularly did that to us, it definitely taught me about D&D tactics. Ever since then, I can play in another GMs game world and fight above what would be expected of my level. As GMs, we tend to not do mean things like coup de grace, even when as a PC I might. (If my enemy had clerics healing the fallen wounded, I would definitely coup de grace a partilcularly tough fallen enemy.) I also have creatures which are vulnerable to fire and such target those in the lightest armor who aren't wielding a sword. I throw FORT SAVE effects at those in the lightest armor and WILL SAVES at those in the heaviest. (And REFLEX saves at those with holy symbols on their armor.) Intelligent spell casting with a ton of meat-shield piddly tanks tends to actually be a VERY TOUGH encounter. (And if a lot of their equipment is expendable, you find that you'll give out a lot less treasure. Potion of Fly, potion of Haste, potion of ... heh.) All mean things that I wouldn't do regularly, but once in a while, it actually gets the players' blood flowing to have a particularly challenging encounter, even if it leads to a few deaths or a TPK. [/QUOTE]
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Problem: character deaths are leading to enormous party wealth
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