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Problem: character deaths are leading to enormous party wealth
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<blockquote data-quote="Thimble the Squit" data-source="post: 913039" data-attributes="member: 6756"><p><strong>Character deaths and party wealth</strong></p><p></p><p>Kalendraf: I have to say that, despite the longwinded nature of this discussion, I have been thoroughly enjoying the debate, particularly between yourself and Mark. This is a topic that deserves attention and you both it due thought and consideration.</p><p></p><p>You're clearly a responsible and articulate DM and, by the indications from your ranger player who's been standing out to allow others to catch up, it sounds like your players are pretty responsible too. I would suggest (as others have) that you discuss this with the players as well; they might surprise you.</p><p></p><p>In our group, I'm always the one who keeps dying -- because of terrible rolls and horrendous luck usually; I'm the antithesis of your party's ranger (just check my sig, said at least once in every Ars Magica session, usually after my first roll of the afternoon). As a result, I'm intimately aware of the problem of introducing new equipment to the group for each new character I bring in -- and this problem is especially bad in our group 'cos our DM is quite tight with resurrection, as well as being rather deadly with his encounters.</p><p></p><p>For my latest introduction, a 7th-level wizard, I spent the significant portion of my wealth on spells for my grimoire; so, yes, whilst I do have a huge number of spells to choose from, my actual power level within the group is not radically improved, even by getting a couple of goodies shared out from the corpse of my last guy.</p><p></p><p>And, as Mark suggests, I don't think you do need to worry overmuch, as long as you approach the situation sensibly and patiently (as you've obviously been doing) -- things will balance out if you hang back on the treasure for a couple of months.</p><p></p><p>Ultimately, though, trust your players. They want to have a great game as much as you do.</p></blockquote><p></p>
[QUOTE="Thimble the Squit, post: 913039, member: 6756"] [b]Character deaths and party wealth[/b] Kalendraf: I have to say that, despite the longwinded nature of this discussion, I have been thoroughly enjoying the debate, particularly between yourself and Mark. This is a topic that deserves attention and you both it due thought and consideration. You're clearly a responsible and articulate DM and, by the indications from your ranger player who's been standing out to allow others to catch up, it sounds like your players are pretty responsible too. I would suggest (as others have) that you discuss this with the players as well; they might surprise you. In our group, I'm always the one who keeps dying -- because of terrible rolls and horrendous luck usually; I'm the antithesis of your party's ranger (just check my sig, said at least once in every Ars Magica session, usually after my first roll of the afternoon). As a result, I'm intimately aware of the problem of introducing new equipment to the group for each new character I bring in -- and this problem is especially bad in our group 'cos our DM is quite tight with resurrection, as well as being rather deadly with his encounters. For my latest introduction, a 7th-level wizard, I spent the significant portion of my wealth on spells for my grimoire; so, yes, whilst I do have a huge number of spells to choose from, my actual power level within the group is not radically improved, even by getting a couple of goodies shared out from the corpse of my last guy. And, as Mark suggests, I don't think you do need to worry overmuch, as long as you approach the situation sensibly and patiently (as you've obviously been doing) -- things will balance out if you hang back on the treasure for a couple of months. Ultimately, though, trust your players. They want to have a great game as much as you do. [/QUOTE]
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Problem: character deaths are leading to enormous party wealth
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