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Community
General Tabletop Discussion
*Dungeons & Dragons
Problem Choosing Solos to Challenge The Party
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<blockquote data-quote="Pickles JG" data-source="post: 6310801" data-attributes="member: 61501"><p>So use the 4e solution? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Fights against solo monsters have always been pretty dull in any edition often resolving into with a bunch of players standing around the single monster bashing it. 4e did not help this in the early days with huge bags of HP & little threat & also great vulnerability to control effects. </p><p>This is the risk inherent in solution 2 & I find solution 1 well 3 probably works better.</p><p></p><p>Another solution is dynamic environments rather than dynamic enemy rosters. One of the good encounters in the H series had the PC spread-out in a trapped environment to perform a ritual. The ritual opened a portal for them to escape through (IIRC) & also released a Dragon. The dragon was too fat to die at all quickly to the PCs & had movement tricks to keep them spread out & push them into traps etc (I think it was green dragon mind control). </p><p>Other things like this damaging environments that can be avoided but the solo can make use of or summoning portals or whatever, lots of HP & some other threat or reason the fight does not just resolve into everyone standing around hacking.</p><p></p><p>Going to the original scenario - PCs ambushing a monster is often hugely beneficial - try it with the wyvern ambushing the PCs - fly in grab a PC & fly off with them at a slow pace as he's weighed down. The other PCs have to rush to keep up & will waste actions trying to do so. (or just fly a few hundred feet up drop repeat - probably not the most fun). </p><p></p><p>The attritional style of combats that seems to be favoured in this edition means that they are often anticlimactic - the par result is lose a few HP & the variance is often lose no HP or lose slightly more than a few. </p><p>If this encounter was some just a throw away encounter then that's an acceptable risk, don't sweat it - it is frustrating if it was supposed to be some end level boss battle climax though.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6310801, member: 61501"] So use the 4e solution? ;) Fights against solo monsters have always been pretty dull in any edition often resolving into with a bunch of players standing around the single monster bashing it. 4e did not help this in the early days with huge bags of HP & little threat & also great vulnerability to control effects. This is the risk inherent in solution 2 & I find solution 1 well 3 probably works better. Another solution is dynamic environments rather than dynamic enemy rosters. One of the good encounters in the H series had the PC spread-out in a trapped environment to perform a ritual. The ritual opened a portal for them to escape through (IIRC) & also released a Dragon. The dragon was too fat to die at all quickly to the PCs & had movement tricks to keep them spread out & push them into traps etc (I think it was green dragon mind control). Other things like this damaging environments that can be avoided but the solo can make use of or summoning portals or whatever, lots of HP & some other threat or reason the fight does not just resolve into everyone standing around hacking. Going to the original scenario - PCs ambushing a monster is often hugely beneficial - try it with the wyvern ambushing the PCs - fly in grab a PC & fly off with them at a slow pace as he's weighed down. The other PCs have to rush to keep up & will waste actions trying to do so. (or just fly a few hundred feet up drop repeat - probably not the most fun). The attritional style of combats that seems to be favoured in this edition means that they are often anticlimactic - the par result is lose a few HP & the variance is often lose no HP or lose slightly more than a few. If this encounter was some just a throw away encounter then that's an acceptable risk, don't sweat it - it is frustrating if it was supposed to be some end level boss battle climax though. [/QUOTE]
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Problem Choosing Solos to Challenge The Party
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