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*Dungeons & Dragons
Problem Choosing Solos to Challenge The Party
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<blockquote data-quote="Sadras" data-source="post: 6313950" data-attributes="member: 6688277"><p>I generally customise monsters especially if it is a solo.</p><p>Probably do not raise the Armour Class, but give creatures such as Dragons/Wyverns with scales Resistance.</p><p>Explain to them the imperviousness of the scales and allow for when the creature becomes bloodied (stolen from 4e), that enough areas of the scales have been chipped away, torn, cracked...etc - that it becomes easier for experience adventurers to aim for the exposed areas - and therefore the Dragon/Wyvern loses its Resistance.</p><p>Use the rules to add a sense of realism to the Monsters.</p><p></p><p>Also if it is a solo, buff up the hit points a little more - don't use the suggested average rather opt for 75-100% of the max for that HD. The monster stats, for me, reflect your standard Dragon/Wyvern not the adventure's BBEG.</p><p></p><p>And if you must, throw in an "Action Point" from 4e, for that additional surprising action of desperation by the BBEG. It will surely surprise your players.</p><p></p><p>Lastly, perhaps convert one of its attacks to a parry - acting as a reaction, so it loses that attack on its next round. If it successfully parries it counters the PCs attack, swiping away the blade with its claw, or its tail flicks the arrow to the side...</p></blockquote><p></p>
[QUOTE="Sadras, post: 6313950, member: 6688277"] I generally customise monsters especially if it is a solo. Probably do not raise the Armour Class, but give creatures such as Dragons/Wyverns with scales Resistance. Explain to them the imperviousness of the scales and allow for when the creature becomes bloodied (stolen from 4e), that enough areas of the scales have been chipped away, torn, cracked...etc - that it becomes easier for experience adventurers to aim for the exposed areas - and therefore the Dragon/Wyvern loses its Resistance. Use the rules to add a sense of realism to the Monsters. Also if it is a solo, buff up the hit points a little more - don't use the suggested average rather opt for 75-100% of the max for that HD. The monster stats, for me, reflect your standard Dragon/Wyvern not the adventure's BBEG. And if you must, throw in an "Action Point" from 4e, for that additional surprising action of desperation by the BBEG. It will surely surprise your players. Lastly, perhaps convert one of its attacks to a parry - acting as a reaction, so it loses that attack on its next round. If it successfully parries it counters the PCs attack, swiping away the blade with its claw, or its tail flicks the arrow to the side... [/QUOTE]
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