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General Tabletop Discussion
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Problem DM - How Should a Player Handle It?
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<blockquote data-quote="Doug McCrae" data-source="post: 4043228" data-attributes="member: 21169"><p>I see most advice being to have a 'quiet word' OOG. That's not what my current group do when there's a problem. We talk about it the moment it happens. For us it works really well because we can deal with problems as soon as they arise.</p><p></p><p>For example there was an issue recently with group cohesion. The good end of the party wanted to do things too different from the evil end. We discussed it in the middle of a session, I think I was the one to bring up the problem, and decided to solve the problem by 'compressing the morality spectrum', reigning in both extremes so the evil guy becomes less evil and the good guy less good.</p><p></p><p>I think the reasons this works for us are we meet once a week, have very long sessions - 12 hrs+ - don't really see one another outside the game and generally don't communicate via email as one of ther four players doesn't have an email address. Also we don't mind breaking immersion.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4043228, member: 21169"] I see most advice being to have a 'quiet word' OOG. That's not what my current group do when there's a problem. We talk about it the moment it happens. For us it works really well because we can deal with problems as soon as they arise. For example there was an issue recently with group cohesion. The good end of the party wanted to do things too different from the evil end. We discussed it in the middle of a session, I think I was the one to bring up the problem, and decided to solve the problem by 'compressing the morality spectrum', reigning in both extremes so the evil guy becomes less evil and the good guy less good. I think the reasons this works for us are we meet once a week, have very long sessions - 12 hrs+ - don't really see one another outside the game and generally don't communicate via email as one of ther four players doesn't have an email address. Also we don't mind breaking immersion. [/QUOTE]
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