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Problem DM - How Should a Player Handle It?
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<blockquote data-quote="C.W.Richeson" data-source="post: 4043239" data-attributes="member: 33888"><p>Option 1: Play better. Take the spotlight and run with it, feed the DM interesting ideas, and try to make it a better game. This option may be ideal for groups that play together by necessity, such as close friends.</p><p></p><p>Option 2: Polite discussion about how the game can be improved. This always sounds great, but the reality is that a lot of roleplayers are very sensitive folk and this doesn't always go over so well. This option is ideal when you're otherwise prepared to quit the group but want to make one last attempt to change things. Be prepared for group politics to emerge if it hasn't already.</p><p></p><p>Option 3: Find a new game. Let's face it: every game isn't for everyone and often the best thing that can happen is for incompatible folk to seek out others with similar tastes. Be friendly, don't burn bridges, but find a new game to play in.</p></blockquote><p></p>
[QUOTE="C.W.Richeson, post: 4043239, member: 33888"] Option 1: Play better. Take the spotlight and run with it, feed the DM interesting ideas, and try to make it a better game. This option may be ideal for groups that play together by necessity, such as close friends. Option 2: Polite discussion about how the game can be improved. This always sounds great, but the reality is that a lot of roleplayers are very sensitive folk and this doesn't always go over so well. This option is ideal when you're otherwise prepared to quit the group but want to make one last attempt to change things. Be prepared for group politics to emerge if it hasn't already. Option 3: Find a new game. Let's face it: every game isn't for everyone and often the best thing that can happen is for incompatible folk to seek out others with similar tastes. Be friendly, don't burn bridges, but find a new game to play in. [/QUOTE]
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Problem DM - How Should a Player Handle It?
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