Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Problem DM - How Should a Player Handle It?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 4044863" data-attributes="member: 704"><p>There are a few options, the viability of most depend on specifics I would not be privy to at this time. Most of these suggestions require the co-operation of the other players.</p><p></p><p>Mature options:</p><p></p><p>1) Ultimatum: You spoke with the DM. Speak one more time, telling him it gets fixed or you take a walk mid game. Iy its not fixed, literally get up mid game, put on your coat, gather your things and take a walk. Do not announce it, just do it. If someone asks why your on your way out, say exactly why, and mention you are open to returning next game if thing dummy up.</p><p></p><p>2) Offer to DM: Tell the DM you have an idea for a short game you want to run. Then run it, and do what you can to keep it going. If your a better DM, the other players ought to agree to keep your game going rather than return to the bad game.</p><p></p><p>Borderline:</p><p></p><p>Fire May Sue: This requires the participation / agreement of the other players. Find some in game pretext to break away from the Mary Sue. Announce that your character does not like her, and that she is fired. Promise to kill her if she shows up again. Follow through.</p><p></p><p>Be Inconvenient: There are some rules that players and DM's steer away from because they are Nuclear. No one wants to have them used against them. So break out every one of those tricks. Grapple everything. Bust out the Spiked chain Frenzied Berzerker build you heard someone complain about. Magic item distribution unfair? Start using Sunder all the time. If its a high level game, open every fight with Mordenkainens Disjunction. Take a Sorcerer / Wizard build and use the Greater Invis + Fly + blasting spells. Use Evards Black Tentacles every chance you get. Every DM has certain preferences for combat, and if you know what your doing you can make every fight not fun for him. If there are magic item shops, steal from them. Scry everything. Use spells less than strategically, such as planting that fireball area of effect just a little too close to Mary Sue. Or dropping an Obscuring Mist spell on something and break Mary Sues line of sight. Or drop a wall of ice that puts Mary Sue alone with the Enemies.</p><p></p><p>Less mature options:</p><p>Cheat: Start cheating flagrantly. Use potions you do not quit have any more, miscalculate attacks. Cast your only 9th level spell more times than you ought to. Use feats you do nt have. Announce an 19 when you roll a 9. Get the other dissatisfied players to do the same, and see how long it takes for your DM to try to counter things. Its hard to be upstaged by Mary Sue when you keep scoring critical hits every 4th attack.</p><p></p><p>Play at a right Angle to the Game: Also called an Abuse of Free Will. Stop following plot hooks. Surrender to the major villains rather than fight them. Cast Silence an NPC is about to give critical information but just will not shut up. If that won't work, instead cast Deafness on yourself. Cast firetrap on the front door of a semi-important NPC, then knock on the door and run. Stab the princess you just rescued on the off chance she is really a doppleganger, (but be sure to apologize afterwards). Run away from every fight. When the villain threatens to kill you, declare 'Not if I do so first!', than perform a Coup-De-Grace on yourself. If you need to take a ring to Mount Doom, just hop on a ship and drop it in the ocean. Or take it to a pawn shop and hock it. You can make your own entertainment, and thwart any DM that is more interested than telling his stories than running a fair game.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4044863, member: 704"] There are a few options, the viability of most depend on specifics I would not be privy to at this time. Most of these suggestions require the co-operation of the other players. Mature options: 1) Ultimatum: You spoke with the DM. Speak one more time, telling him it gets fixed or you take a walk mid game. Iy its not fixed, literally get up mid game, put on your coat, gather your things and take a walk. Do not announce it, just do it. If someone asks why your on your way out, say exactly why, and mention you are open to returning next game if thing dummy up. 2) Offer to DM: Tell the DM you have an idea for a short game you want to run. Then run it, and do what you can to keep it going. If your a better DM, the other players ought to agree to keep your game going rather than return to the bad game. Borderline: Fire May Sue: This requires the participation / agreement of the other players. Find some in game pretext to break away from the Mary Sue. Announce that your character does not like her, and that she is fired. Promise to kill her if she shows up again. Follow through. Be Inconvenient: There are some rules that players and DM's steer away from because they are Nuclear. No one wants to have them used against them. So break out every one of those tricks. Grapple everything. Bust out the Spiked chain Frenzied Berzerker build you heard someone complain about. Magic item distribution unfair? Start using Sunder all the time. If its a high level game, open every fight with Mordenkainens Disjunction. Take a Sorcerer / Wizard build and use the Greater Invis + Fly + blasting spells. Use Evards Black Tentacles every chance you get. Every DM has certain preferences for combat, and if you know what your doing you can make every fight not fun for him. If there are magic item shops, steal from them. Scry everything. Use spells less than strategically, such as planting that fireball area of effect just a little too close to Mary Sue. Or dropping an Obscuring Mist spell on something and break Mary Sues line of sight. Or drop a wall of ice that puts Mary Sue alone with the Enemies. Less mature options: Cheat: Start cheating flagrantly. Use potions you do not quit have any more, miscalculate attacks. Cast your only 9th level spell more times than you ought to. Use feats you do nt have. Announce an 19 when you roll a 9. Get the other dissatisfied players to do the same, and see how long it takes for your DM to try to counter things. Its hard to be upstaged by Mary Sue when you keep scoring critical hits every 4th attack. Play at a right Angle to the Game: Also called an Abuse of Free Will. Stop following plot hooks. Surrender to the major villains rather than fight them. Cast Silence an NPC is about to give critical information but just will not shut up. If that won't work, instead cast Deafness on yourself. Cast firetrap on the front door of a semi-important NPC, then knock on the door and run. Stab the princess you just rescued on the off chance she is really a doppleganger, (but be sure to apologize afterwards). Run away from every fight. When the villain threatens to kill you, declare 'Not if I do so first!', than perform a Coup-De-Grace on yourself. If you need to take a ring to Mount Doom, just hop on a ship and drop it in the ocean. Or take it to a pawn shop and hock it. You can make your own entertainment, and thwart any DM that is more interested than telling his stories than running a fair game. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Problem DM - How Should a Player Handle It?
Top