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Problem DM - How Should a Player Handle It?
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<blockquote data-quote="Jedi_Solo" data-source="post: 4045037" data-attributes="member: 40245"><p>I am mostly a player but here is my take on it. As others have said...</p><p></p><p>"Talk" to the DM outside of the game. I say 'talk' in quotes because it may not always be easy to talk to the DM face to face so email may work. And in some cases email may be better. It lets you reread what you have said and gives you a good chance to catch yourself if you go into rant mode or phrase something in a way that could be read in a very bad light.</p><p></p><p>I haven't seen this mentioned yet but something I would heavily advocate is to use examples. Be as specific as you can and have as many examples as you can. Saying "the fights are too hard" doesn't help much because the DM can easily say "you trounced fight X and Y so I upped the CR a bit". However, if you say "fights 1, 2, 3 and 5 almost killed us and Bob's lucky critcal seems to be the only reason we go through 4. I think Monsters X, Y and Z are really what did it though I admit we had really, really bad luck in fight 2" gives the DM much more detail about WHY the complaint is coming their way.</p><p></p><p>Similarly saying "I think Mary Sue is a DMPC" doesn't help the DM much. Sure, you've voiced the problem but saying "why did Mary get the Diplomacy roll when Joe has max ranks and why did Mary get to use the Supercool Magic Item when Ellen has a high Use Magic Device" gives the DM more info to work with to (hopefuuly) fix the problem.</p><p></p><p>From the DM side of things ask questions, and as above try to get the players to use examples. Talk to your players and see what they think about the last session but be sure to ask "why" they feel a certain way. Knowing why a player enjoyed a session is much more useful that simply knowing they enjoyed it. Find out why they thought a certain fight was cool or why they didn't like a particular encounter.</p><p></p><p>Hand out a sheet every so often as home work asking about Favorite/Least Favorite Monster and fight. Be sure to ask 'Why' and be sure to let them know that 'I don't know' is a valid answer; hopefully one of the players will give a reason to any given question. This will also help open the lines of communication so that the players will hopefully talk to the DM.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 4045037, member: 40245"] I am mostly a player but here is my take on it. As others have said... "Talk" to the DM outside of the game. I say 'talk' in quotes because it may not always be easy to talk to the DM face to face so email may work. And in some cases email may be better. It lets you reread what you have said and gives you a good chance to catch yourself if you go into rant mode or phrase something in a way that could be read in a very bad light. I haven't seen this mentioned yet but something I would heavily advocate is to use examples. Be as specific as you can and have as many examples as you can. Saying "the fights are too hard" doesn't help much because the DM can easily say "you trounced fight X and Y so I upped the CR a bit". However, if you say "fights 1, 2, 3 and 5 almost killed us and Bob's lucky critcal seems to be the only reason we go through 4. I think Monsters X, Y and Z are really what did it though I admit we had really, really bad luck in fight 2" gives the DM much more detail about WHY the complaint is coming their way. Similarly saying "I think Mary Sue is a DMPC" doesn't help the DM much. Sure, you've voiced the problem but saying "why did Mary get the Diplomacy roll when Joe has max ranks and why did Mary get to use the Supercool Magic Item when Ellen has a high Use Magic Device" gives the DM more info to work with to (hopefuuly) fix the problem. From the DM side of things ask questions, and as above try to get the players to use examples. Talk to your players and see what they think about the last session but be sure to ask "why" they feel a certain way. Knowing why a player enjoyed a session is much more useful that simply knowing they enjoyed it. Find out why they thought a certain fight was cool or why they didn't like a particular encounter. Hand out a sheet every so often as home work asking about Favorite/Least Favorite Monster and fight. Be sure to ask 'Why' and be sure to let them know that 'I don't know' is a valid answer; hopefully one of the players will give a reason to any given question. This will also help open the lines of communication so that the players will hopefully talk to the DM. [/QUOTE]
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