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Problem DM - How Should a Player Handle It?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4045575" data-attributes="member: 20805"><p>hehe ... convince the DM to use the new improve <strong>LAVA</strong> rules... Mary Sue will *die*! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I too have been on both sides of the screen as poor DM and poor player. I think I got better due to the communication of freinds who were willing to stick through the learning curve and talk to me honestly. </p><p>But I agree with <strong>cougent</strong>, alot depends on the approach taken. </p><p>I once reacted poorly to a long term gambit by one of my players in a CP2020 game that was too successful and reflex ruled a nerf-bat to his successful use of the RAW. Later on we talked and scaled back the nerf to a reasonable HR that didn't wipe out my plotlines or his investment in that capability.</p><p></p><p>My suggestions are:</p><p> - Never interrupt the flow of the game, let the DM do that if needed.</p><p> - Approach the conversation understanding that there is a misunderstanding</p><p> - Attempt to work to improve the game for all involved.</p><p></p><p>If the DM proves to be intractable, either walk from the game after raising the issue with the group or continue to play within the paradigm the DM provides...and have fun at it!</p><p></p><p>{yes, I am serious about that. I have enjoyed quite a few really odd-ball sessions under 'poor' DMs. The most fresh example is a CP2020 game where my pre-generated character was a 13 year old tech-savant who got kidnapped with some other kids ...and another portion of the group rescued us... Yes. That was the plot line. 4 hours play time between the start of the game and getting rescued from the locked room and taken to a 'safe house' to wait for our parents to come pick us up. By then my 'rescuers' wanted to <em>off</em> my character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p><p></p><p>But I digress....</p><p></p><p>Oh.. one last comment. If you are a player who has never DM'd... please please please. Check out how the other side feels before getting all frustrated over someones incapability to do something you haven't even tried.</p><p> Nothing gets under my skin faster than a player who thinks I suck but won't step up to the DMing plate or work with me.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4045575, member: 20805"] hehe ... convince the DM to use the new improve [b]LAVA[/b] rules... Mary Sue will *die*! ;) I too have been on both sides of the screen as poor DM and poor player. I think I got better due to the communication of freinds who were willing to stick through the learning curve and talk to me honestly. But I agree with [b]cougent[/b], alot depends on the approach taken. I once reacted poorly to a long term gambit by one of my players in a CP2020 game that was too successful and reflex ruled a nerf-bat to his successful use of the RAW. Later on we talked and scaled back the nerf to a reasonable HR that didn't wipe out my plotlines or his investment in that capability. My suggestions are: - Never interrupt the flow of the game, let the DM do that if needed. - Approach the conversation understanding that there is a misunderstanding - Attempt to work to improve the game for all involved. If the DM proves to be intractable, either walk from the game after raising the issue with the group or continue to play within the paradigm the DM provides...and have fun at it! {yes, I am serious about that. I have enjoyed quite a few really odd-ball sessions under 'poor' DMs. The most fresh example is a CP2020 game where my pre-generated character was a 13 year old tech-savant who got kidnapped with some other kids ...and another portion of the group rescued us... Yes. That was the plot line. 4 hours play time between the start of the game and getting rescued from the locked room and taken to a 'safe house' to wait for our parents to come pick us up. By then my 'rescuers' wanted to [i]off[/i] my character :) } But I digress.... Oh.. one last comment. If you are a player who has never DM'd... please please please. Check out how the other side feels before getting all frustrated over someones incapability to do something you haven't even tried. Nothing gets under my skin faster than a player who thinks I suck but won't step up to the DMing plate or work with me. [/QUOTE]
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