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Problem DM - How Should a Player Handle It?
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<blockquote data-quote="Raven Crowking" data-source="post: 4046942" data-attributes="member: 18280"><p>I admit that I intend to assume that, by the time your situation has become a thread on an internet message board, you probably already know what you should do, and are just seeking some support in doing it.</p><p></p><p>However, I don't believe that walking away is ever not an option. Better to have no game than to have a game that you are not enjoying.</p><p></p><p></p><p></p><p>Actually, if you as a player are not willing to leave the game, then something has already given. You have. You just might not be willing to accept that you've given. If we accept as a given that communication and resolution is the most desireable outcome, we are free to look at how to proceed when this outcome fails.</p><p></p><p>Ultimately, when you become certain that the DM in question isn't going to change, you either accept that or you don't. If you accept that, accepting that brings with it the agreement that you aren't going to try to make the game worse. If you don't, you should simply leave the game without attempting to make things worse.</p><p></p><p>Likewise, if you are a DM and you have a problem player, when you become certain that the player in question isn't going to change, you either accept that or you don't. If you accept that, accepting that brings with it the agreement that you aren't going to try (without any hope of success) to make the game worse for that player to force him to change. If you don't, you should simply ask him to leave the game without attempting to make things worse.</p><p></p><p>I think that this is a pretty simple principle: If you agree to play, you should always attempt to make the game better. If you do not agree to play, you should leave without making the game worse.</p><p></p><p>Accepting responsibility for your choices -- good or ill -- can help one make peace with suboptimal choices....at least you know you are getting <em>something</em> out of it, and you can always play with that in mind. (And, if you aren't willing to leave a game, you are getting something out of it.) Also, approaching even a bad game with a good attitude can help make the game better.</p><p></p><p>And, if you're sticking around, making the game better is what you should be doing, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4046942, member: 18280"] I admit that I intend to assume that, by the time your situation has become a thread on an internet message board, you probably already know what you should do, and are just seeking some support in doing it. However, I don't believe that walking away is ever not an option. Better to have no game than to have a game that you are not enjoying. Actually, if you as a player are not willing to leave the game, then something has already given. You have. You just might not be willing to accept that you've given. If we accept as a given that communication and resolution is the most desireable outcome, we are free to look at how to proceed when this outcome fails. Ultimately, when you become certain that the DM in question isn't going to change, you either accept that or you don't. If you accept that, accepting that brings with it the agreement that you aren't going to try to make the game worse. If you don't, you should simply leave the game without attempting to make things worse. Likewise, if you are a DM and you have a problem player, when you become certain that the player in question isn't going to change, you either accept that or you don't. If you accept that, accepting that brings with it the agreement that you aren't going to try (without any hope of success) to make the game worse for that player to force him to change. If you don't, you should simply ask him to leave the game without attempting to make things worse. I think that this is a pretty simple principle: If you agree to play, you should always attempt to make the game better. If you do not agree to play, you should leave without making the game worse. Accepting responsibility for your choices -- good or ill -- can help one make peace with suboptimal choices....at least you know you are getting [i]something[/i] out of it, and you can always play with that in mind. (And, if you aren't willing to leave a game, you are getting something out of it.) Also, approaching even a bad game with a good attitude can help make the game better. And, if you're sticking around, making the game better is what you should be doing, right? :) RC [/QUOTE]
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