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<blockquote data-quote="Gilladian" data-source="post: 5629839" data-attributes="member: 2093"><p>Talk to the DM in private. Find out how he feels about the situation. Make sure he's on board with any decisions you make about how to confront this player. In fact, you really should alert the third player, as well. Get their opinion. Since the potential cheater seems willing to let the third player see his character sheet, maybe that player can examine it and confirm or deny whether he's got prerequisites for what he's doing, etc...</p><p></p><p>Then everyone needs to sit down, have a chat, follow through on the decision that was made, and see what happens. Most likely, potential cheater will blow his top and essentially either confirm his cheating, or leave. Or both. </p><p></p><p>My suggestion is that afterwards (if he agrees to remain in the party), the campaign should be reformed, without the use of Gestalt characters. They're very powerful, and rife with chances for abuse. With three players, there's really no need to use them. You can survive with a party of three (I suggest a cleric fitted up to fight, a wizard, and a rogue with good archery skills). The DM should simply tailor adventures to avoid pitting the PCs against things they can't handle in some way (by going around it, tricking it, finding a weakness, or simply fleeing). </p><p></p><p>If the potential cheater finally admits that he's not as rules-competent as he's been saying, and that he just doesn't understand gestalt, then you need to drop them anyway.</p><p></p><p>If he leaves, restart the campaign with two players and each run two characters. Not as easy, but at least it gives a balanced party. NO third player who so unbalances the game is worth the trouble they cause...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5629839, member: 2093"] Talk to the DM in private. Find out how he feels about the situation. Make sure he's on board with any decisions you make about how to confront this player. In fact, you really should alert the third player, as well. Get their opinion. Since the potential cheater seems willing to let the third player see his character sheet, maybe that player can examine it and confirm or deny whether he's got prerequisites for what he's doing, etc... Then everyone needs to sit down, have a chat, follow through on the decision that was made, and see what happens. Most likely, potential cheater will blow his top and essentially either confirm his cheating, or leave. Or both. My suggestion is that afterwards (if he agrees to remain in the party), the campaign should be reformed, without the use of Gestalt characters. They're very powerful, and rife with chances for abuse. With three players, there's really no need to use them. You can survive with a party of three (I suggest a cleric fitted up to fight, a wizard, and a rogue with good archery skills). The DM should simply tailor adventures to avoid pitting the PCs against things they can't handle in some way (by going around it, tricking it, finding a weakness, or simply fleeing). If the potential cheater finally admits that he's not as rules-competent as he's been saying, and that he just doesn't understand gestalt, then you need to drop them anyway. If he leaves, restart the campaign with two players and each run two characters. Not as easy, but at least it gives a balanced party. NO third player who so unbalances the game is worth the trouble they cause... [/QUOTE]
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