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<blockquote data-quote="StreamOfTheSky" data-source="post: 5630328" data-attributes="member: 35909"><p>The thing with Gestalt is, following the RAW isn't enough, it's too easy to break. I really love gestalt games, but the DM needs to enforce his own houserules to iron out the kinks of what's in Unearthed Arcana so people aren't cheesing the multiclassing and dual progression prestige classes and such.</p><p></p><p>I know it's not what you asked for, but consider these houserules I used for my previous gestalt game (the ability score stuff relies on using point buy of a certain amount, so that part may not be useful):</p><p></p><p>[sblock]In the Gestalt campaign, there are no favored classes, and also no multiclassing. Simply Class x // Class y. Prestige classes are available, but you can only have one total, and dual progression classes (mystic theurge, eldritch knight, etc...) are banned. A prestige class occupies the side of the gestalt that met the requirements to enter it. (See next post)</p><p></p><p>Dual Progression feats (such as Devoted Tracker and Song of the White Raven) are allowed, since these feats often give other benefits aside from the progression of class features that might still be useful. However, your effective level for any class feature or ability can still not exceed your HD, even with such feats.</p><p></p><p>Each character has six ability scores, which are purchased with point buy. After that, racial modifiers are added. The points costs are as follows, 34 points total:</p><p></p><p>Each 8 costs 0 points</p><p>Each 9 costs 1 point</p><p>Each 10 costs 2 points</p><p>11 costs 3 points</p><p>12 costs 4 points</p><p>13 costs 5 points</p><p>14 costs 6 points</p><p>15 costs 8 points</p><p>16 costs 10 points</p><p>17 costs 13 points</p><p>18 costs 16 points</p><p></p><p>If for some reason you have a non-ability (notated as "--") or it is always considered 0, you must spend 2 points on that score, as if you were paying for a 10.</p><p></p><p>For races/templates with a Level Adjustment (LA), you do not reduce your level. Instead, you reduce your starting point buy as follows. Racial HD take up "one side" of the gestalt.</p><p></p><p>LA +1: 26 points</p><p>LA +2: 18 points</p><p>LA +3: 11 points</p><p>LA +4: 00 points</p><p></p><p>For leveling up, the following apply:</p><p>Hit Points: Use the better HD at each level up, and add to your total hp. The first HD is maxed, after that, you can either roll (rerolling 1's) or take 3/4 the max result, as shown below (you also add your Con modifier at each level up):</p><p>∙d4: 3 hp each level</p><p>∙d6: 4 hp on even levels, 5 hp on odd levels</p><p>∙d8: 6 hp each level</p><p>∙d10: 7 hp on even levels, 8 hp on odd levels</p><p>∙d12: 9 hp each level</p><p></p><p>Skills: At each individual level, use the class with the higher amount to determine skill points gained.</p><p></p><p>Saves: Tally the base save bonus of each save on each side individually, using the best value for each. A Fighter 8 // Rogue 6/Assassin 2 has base saves of Fort +6, Reflex +8, Will +2.</p><p></p><p>BAB: As with saves, keep an overall tally for each side, and use whichever side gives the higher number at each level up. A Fighter 9/Kensai 4 // Monk 13 has BAB +12 on the first side, and BAB +8 on the second side, so his BAB is +12.</p><p></p><p></p><p>Entering a Prestige Class: Any class feature or caster/manifester/initiator requirements must be met by the class on the side you are multiclassing. A Cleric / Wizard would need to enter Archmage on his Wizard side, for example.[/sblock]</p><p></p><p>You don't have to limit to only two classes and one prestige class specifically, but you should try to restrict how much they can hop around, as it's twice as easy to do so in gestalt. Really, two base classes should be enough to realize most character concepts, with a prestige class or two to add odd or uncommon abilities to finish fleshing it out. You also don't have ot have fixed hit point rules, but I rather like it that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5630328, member: 35909"] The thing with Gestalt is, following the RAW isn't enough, it's too easy to break. I really love gestalt games, but the DM needs to enforce his own houserules to iron out the kinks of what's in Unearthed Arcana so people aren't cheesing the multiclassing and dual progression prestige classes and such. I know it's not what you asked for, but consider these houserules I used for my previous gestalt game (the ability score stuff relies on using point buy of a certain amount, so that part may not be useful): [sblock]In the Gestalt campaign, there are no favored classes, and also no multiclassing. Simply Class x // Class y. Prestige classes are available, but you can only have one total, and dual progression classes (mystic theurge, eldritch knight, etc...) are banned. A prestige class occupies the side of the gestalt that met the requirements to enter it. (See next post) Dual Progression feats (such as Devoted Tracker and Song of the White Raven) are allowed, since these feats often give other benefits aside from the progression of class features that might still be useful. However, your effective level for any class feature or ability can still not exceed your HD, even with such feats. Each character has six ability scores, which are purchased with point buy. After that, racial modifiers are added. The points costs are as follows, 34 points total: Each 8 costs 0 points Each 9 costs 1 point Each 10 costs 2 points 11 costs 3 points 12 costs 4 points 13 costs 5 points 14 costs 6 points 15 costs 8 points 16 costs 10 points 17 costs 13 points 18 costs 16 points If for some reason you have a non-ability (notated as "--") or it is always considered 0, you must spend 2 points on that score, as if you were paying for a 10. For races/templates with a Level Adjustment (LA), you do not reduce your level. Instead, you reduce your starting point buy as follows. Racial HD take up "one side" of the gestalt. LA +1: 26 points LA +2: 18 points LA +3: 11 points LA +4: 00 points For leveling up, the following apply: Hit Points: Use the better HD at each level up, and add to your total hp. The first HD is maxed, after that, you can either roll (rerolling 1's) or take 3/4 the max result, as shown below (you also add your Con modifier at each level up): ∙d4: 3 hp each level ∙d6: 4 hp on even levels, 5 hp on odd levels ∙d8: 6 hp each level ∙d10: 7 hp on even levels, 8 hp on odd levels ∙d12: 9 hp each level Skills: At each individual level, use the class with the higher amount to determine skill points gained. Saves: Tally the base save bonus of each save on each side individually, using the best value for each. A Fighter 8 // Rogue 6/Assassin 2 has base saves of Fort +6, Reflex +8, Will +2. BAB: As with saves, keep an overall tally for each side, and use whichever side gives the higher number at each level up. A Fighter 9/Kensai 4 // Monk 13 has BAB +12 on the first side, and BAB +8 on the second side, so his BAB is +12. Entering a Prestige Class: Any class feature or caster/manifester/initiator requirements must be met by the class on the side you are multiclassing. A Cleric / Wizard would need to enter Archmage on his Wizard side, for example.[/sblock] You don't have to limit to only two classes and one prestige class specifically, but you should try to restrict how much they can hop around, as it's twice as easy to do so in gestalt. Really, two base classes should be enough to realize most character concepts, with a prestige class or two to add odd or uncommon abilities to finish fleshing it out. You also don't have ot have fixed hit point rules, but I rather like it that way. :) [/QUOTE]
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