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<blockquote data-quote="Wolf1066" data-source="post: 5236298" data-attributes="member: 88680"><p>Closest I've come to a situation like the OP was years ago. Long-term friend, played in a number of RPGs together - D&D, Traveller, Cyberpunk and the like so I invited him along when I started up my own Cyberpunk game. At first he was OK then he started just hanging back. He decided his character was somehow "above" everyone else and started acting like the other characters had to "justify" taking up his character's time/energy. e.g. (and bear in mind that he, the player, has got into his car and driven across town, presumably to play an RPG, presumably with the players of the other characters in the team) his character is usually somewhere miles away from the other characters and they decide to do something - go to the pub, cruise up and down the main street, whatever - and the only way they can contact his character is by phone, the player then makes out like his character's "deciding whether to go or not" (like, what's he going to do? Sit there and twiddle his thumbs while all the other players have fun RPing a brawl at the pub?) - it came across as very condescending towards the players and the game as a whole. Then he turns up and doesn't participate - I threw an automobile accident at the characters... they are first on scene at a horrific crash and are racing around helping people, doing first aid and medtech rolls, fending off rubberneckers and organleggers. This bloke informs me that his character is leaning against a nearby wall "observing" the action.</p><p></p><p>So, the team gets no help at all - even when they come under fire - and the other players do all the work resolving a situation I had planned with <strong>all </strong>characters in mind.</p><p></p><p>The next game session, the player informs us that his character is on the opposite side of town, one of the other players says he phones the character and invites him to join the group for a night on the town. Player has his character hem and haw a while then agrees. Starts heading into town. I get him to roll awareness, then I ask him if his car is armoured, then I start rolling dice - <strong>lots </strong>of dice.</p><p></p><p>The practical upshot of being out and alone and failing his awareness check was that the character and his car became the lining of a rather large hole in the middle of the road.</p><p></p><p>None of the other characters were particularly perturbed.</p><p></p><p>Oddly enough, his next character stayed close to the group and was very active in supporting it and doing his fair share.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5236298, member: 88680"] Closest I've come to a situation like the OP was years ago. Long-term friend, played in a number of RPGs together - D&D, Traveller, Cyberpunk and the like so I invited him along when I started up my own Cyberpunk game. At first he was OK then he started just hanging back. He decided his character was somehow "above" everyone else and started acting like the other characters had to "justify" taking up his character's time/energy. e.g. (and bear in mind that he, the player, has got into his car and driven across town, presumably to play an RPG, presumably with the players of the other characters in the team) his character is usually somewhere miles away from the other characters and they decide to do something - go to the pub, cruise up and down the main street, whatever - and the only way they can contact his character is by phone, the player then makes out like his character's "deciding whether to go or not" (like, what's he going to do? Sit there and twiddle his thumbs while all the other players have fun RPing a brawl at the pub?) - it came across as very condescending towards the players and the game as a whole. Then he turns up and doesn't participate - I threw an automobile accident at the characters... they are first on scene at a horrific crash and are racing around helping people, doing first aid and medtech rolls, fending off rubberneckers and organleggers. This bloke informs me that his character is leaning against a nearby wall "observing" the action. So, the team gets no help at all - even when they come under fire - and the other players do all the work resolving a situation I had planned with [B]all [/B]characters in mind. The next game session, the player informs us that his character is on the opposite side of town, one of the other players says he phones the character and invites him to join the group for a night on the town. Player has his character hem and haw a while then agrees. Starts heading into town. I get him to roll awareness, then I ask him if his car is armoured, then I start rolling dice - [B]lots [/B]of dice. The practical upshot of being out and alone and failing his awareness check was that the character and his car became the lining of a rather large hole in the middle of the road. None of the other characters were particularly perturbed. Oddly enough, his next character stayed close to the group and was very active in supporting it and doing his fair share. [/QUOTE]
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