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<blockquote data-quote="Deset Gled" data-source="post: 5237460" data-attributes="member: 7808"><p>He's something you could try:</p><p></p><p>Create an NPC that is an equal level to the group. Characterize the NPC as being a big risk taker - someone who jumps into danger, isn't afraid to take on enemies bigger than himself, and actively tries to find ways to get in the middle of things. Introduce the NPC to the group, and invent a reason to have him tag along with the party for awhile (long enough to let everyone get an idea of what he acts like in combat).</p><p></p><p>Then, wait for the next time the problem player hangs too far away from the group (it sounds like this shouldn't take long) and do something to separate him completely from the rest of the party. Have him end up in a scenario where he's safe, but will not have a chance to really do anything for an extended period of time. Then suggest that the player take over the NPC until his original character can join up with the group again.</p><p></p><p>If this works out properly and your problem player is any type of a roleplayer, he will be forced to take on the risk-taking persona. Hopefully, he won't mind taking more risks because the character isn't "his", but will still feel comfortable because his character is safe. </p><p></p><p>If things go well, you will need to find a way to have player take on the NPC (or a similar character) permanently. If the player refuses to change his playstyle and plays the NPC with the same method as his original character, you can be certain that there is nothing you can do to change his play style, and it's time to have him leave the group.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5237460, member: 7808"] He's something you could try: Create an NPC that is an equal level to the group. Characterize the NPC as being a big risk taker - someone who jumps into danger, isn't afraid to take on enemies bigger than himself, and actively tries to find ways to get in the middle of things. Introduce the NPC to the group, and invent a reason to have him tag along with the party for awhile (long enough to let everyone get an idea of what he acts like in combat). Then, wait for the next time the problem player hangs too far away from the group (it sounds like this shouldn't take long) and do something to separate him completely from the rest of the party. Have him end up in a scenario where he's safe, but will not have a chance to really do anything for an extended period of time. Then suggest that the player take over the NPC until his original character can join up with the group again. If this works out properly and your problem player is any type of a roleplayer, he will be forced to take on the risk-taking persona. Hopefully, he won't mind taking more risks because the character isn't "his", but will still feel comfortable because his character is safe. If things go well, you will need to find a way to have player take on the NPC (or a similar character) permanently. If the player refuses to change his playstyle and plays the NPC with the same method as his original character, you can be certain that there is nothing you can do to change his play style, and it's time to have him leave the group. [/QUOTE]
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