Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Problem Player Woes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jon_Dahl" data-source="post: 5436067" data-attributes="member: 89822"><p>Instead of starting a new thread, I continue an old one.</p><p></p><p>The thing is that I'm in for a long, long winter...</p><p>I'm running a superhero game, and we had our first full session last Tuesday. And it was the first time when I simply couldn't wait for the session to end.</p><p></p><p>Problem is that players want simply to find mistakes or flaws in the adventure. They love any mistake in the game, whether it's relevant to the story or not. Some examples from the session:</p><p>- Players found a radiophone. When they used it, some strange woman from the same city replied. Who is?</p><p>Players weren't interested about this at all. The main concern for them was that how can the signal reach that distance in the city. In the end I had give in that the lady was right next door, because unless there was a link tower it was impossible to reach any distance longer than that.</p><p>- Instead of going anywhere in the adventure, players spent considerable amount of gametime discussing every single detail they could find. Why is there no blood on the floor, even though someone was shot here? What kind of footprints are on the dust? Everyone had their own opinion and they discussed who has right. The answer was right behind the corner, but they didn't actually go anywhere.</p><p>- If there was some hole in the story, like for instance what people ate and drank if they were held as captives, took also a large portion of the game.</p><p></p><p>I'm just so jaded about next session... Players get extremely overtechnical about... well... technical things. And I'm not technical person myself, I'd like to run the story, not worry about NPC dehydration or range of radiophones. I'm happy that this will be over in early May. It's still long way to go. For next session I'll simply not prepare any adventure, I just put a gazebo somewhere. Gazebo with some technical aspect which makes no sense. That will entertain them for the whole evening.</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5436067, member: 89822"] Instead of starting a new thread, I continue an old one. The thing is that I'm in for a long, long winter... I'm running a superhero game, and we had our first full session last Tuesday. And it was the first time when I simply couldn't wait for the session to end. Problem is that players want simply to find mistakes or flaws in the adventure. They love any mistake in the game, whether it's relevant to the story or not. Some examples from the session: - Players found a radiophone. When they used it, some strange woman from the same city replied. Who is? Players weren't interested about this at all. The main concern for them was that how can the signal reach that distance in the city. In the end I had give in that the lady was right next door, because unless there was a link tower it was impossible to reach any distance longer than that. - Instead of going anywhere in the adventure, players spent considerable amount of gametime discussing every single detail they could find. Why is there no blood on the floor, even though someone was shot here? What kind of footprints are on the dust? Everyone had their own opinion and they discussed who has right. The answer was right behind the corner, but they didn't actually go anywhere. - If there was some hole in the story, like for instance what people ate and drank if they were held as captives, took also a large portion of the game. I'm just so jaded about next session... Players get extremely overtechnical about... well... technical things. And I'm not technical person myself, I'd like to run the story, not worry about NPC dehydration or range of radiophones. I'm happy that this will be over in early May. It's still long way to go. For next session I'll simply not prepare any adventure, I just put a gazebo somewhere. Gazebo with some technical aspect which makes no sense. That will entertain them for the whole evening. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Problem Player Woes
Top