Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Problem players and you
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4987277" data-attributes="member: 58197"><p>As DM I'll go to a fair amount of trouble to protect the PCs from my mistakes, and I'll even try to cushion the impact of theirs to a certain extent. But if a player does suicidal things because he feels like being contrary, that's his problem and I'm not cutting him any slack. He's out of healing surges because he essentially threw them away? Tough.</p><p></p><p>The important thing is not to punish the other players for his antics. For example, recognize that his rogue is not going to be worth a full character in combat - maybe half of one - and scale down the difficulty to compensate.</p><p></p><p>Likewise, try to design adventures so that the ability of one player to pull down horrible trouble on the whole party is limited. Players of the type you describe have a habit of pissing off the city watch for no reason, or rousing the ire of big nasty things on their solo expeditions and then running back to the party with big nasty things in tow.</p><p></p><p>So make sure the city watch is understanding and sympathetic to the other PCs, and big nasty things either a) won't chase the rogue too far, b) can immobilize or insta-kill* a solo PC, or c) aren't too big and nasty for the party to handle.</p><p></p><p>I also agree with Janx that when a guy sneaks away from the party (as opposed to the party sending him to scout), he shouldn't be rewarded with extra "face time." If one group contains 3 PCs and the other contains 1 PC, then the second group should get roughly one-third the time and DM attention of the first.</p><p></p><p>He still gets full-sized encounters, though, with predictable results.</p><p></p><p>As for giving him tips: Don't bother. Judging by his behavior, he'll probably react badly to advice. Let him figure out combat tactics for himself, or not, and live with the consequences.</p><p></p><p>[SIZE=-2]*I do not generally endorse monsters with insta-kill powers. However, if the heroic-tier party comes across an epic-level dragon, and this bozo goes and pokes the dragon with a sharp stick just for the hell of it, I think it's fine to have the dragon look down irritably and unleash an epic-level breath weapon that blasts the bozo down from full hit points to negative bloodied in one shot.</p><p>[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4987277, member: 58197"] As DM I'll go to a fair amount of trouble to protect the PCs from my mistakes, and I'll even try to cushion the impact of theirs to a certain extent. But if a player does suicidal things because he feels like being contrary, that's his problem and I'm not cutting him any slack. He's out of healing surges because he essentially threw them away? Tough. The important thing is not to punish the other players for his antics. For example, recognize that his rogue is not going to be worth a full character in combat - maybe half of one - and scale down the difficulty to compensate. Likewise, try to design adventures so that the ability of one player to pull down horrible trouble on the whole party is limited. Players of the type you describe have a habit of pissing off the city watch for no reason, or rousing the ire of big nasty things on their solo expeditions and then running back to the party with big nasty things in tow. So make sure the city watch is understanding and sympathetic to the other PCs, and big nasty things either a) won't chase the rogue too far, b) can immobilize or insta-kill* a solo PC, or c) aren't too big and nasty for the party to handle. I also agree with Janx that when a guy sneaks away from the party (as opposed to the party sending him to scout), he shouldn't be rewarded with extra "face time." If one group contains 3 PCs and the other contains 1 PC, then the second group should get roughly one-third the time and DM attention of the first. He still gets full-sized encounters, though, with predictable results. As for giving him tips: Don't bother. Judging by his behavior, he'll probably react badly to advice. Let him figure out combat tactics for himself, or not, and live with the consequences. [SIZE=-2]*I do not generally endorse monsters with insta-kill powers. However, if the heroic-tier party comes across an epic-level dragon, and this bozo goes and pokes the dragon with a sharp stick just for the hell of it, I think it's fine to have the dragon look down irritably and unleash an epic-level breath weapon that blasts the bozo down from full hit points to negative bloodied in one shot. [/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Problem players and you
Top