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<blockquote data-quote="Greg K" data-source="post: 4987346" data-attributes="member: 5038"><p>I disagree. If there is something there to be encountered, let him encounter it. Give the player a round of combat or up to two to three minutes of focus if non combat. Then, immediately cut back and give the group an equal amount of time *per character* in the main group before returning to the loner. The group receives the main focus of the time and the loner player gets his moment of spotlight, but has to until everybody else gets their time before receiving his turn again.</p><p></p><p>And, if the loner dies, so be it. That is the price for seperating oneself.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4987346, member: 5038"] I disagree. If there is something there to be encountered, let him encounter it. Give the player a round of combat or up to two to three minutes of focus if non combat. Then, immediately cut back and give the group an equal amount of time *per character* in the main group before returning to the loner. The group receives the main focus of the time and the loner player gets his moment of spotlight, but has to until everybody else gets their time before receiving his turn again. And, if the loner dies, so be it. That is the price for seperating oneself. [/QUOTE]
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