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<blockquote data-quote="malkav666" data-source="post: 4987481" data-attributes="member: 70565"><p>this.</p><p></p><p>I would like to add also that the chances of working it out so that you actually keep the player and/or their behavior improving, is pretty much hinged on treating the player like you would like to be treated.</p><p></p><p>If you have a player that consistently makes poor tactical decisions, you could try advising them that it is probably a poor idea to split from the party and go off alone in a dungeon environment. If a rogue is not flanking repeatedly, try asking them if they realize how much their DPS will increase if they do flank as a rogue.</p><p></p><p>You find your player is just trying to find their footing in the game. Or as Umb said, it could be a variety of other reasons. It does not always have to be my player is a PIA because hes a rude <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />er. Of course that could be the reason <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But IMO it should not be the first assumption.</p><p></p><p>Run em through the hand hold for a bit. If ti becomes evident that the player is acting out just to be contrary, then pull them aside the first few times and ask them why they are being contrary, and what they hope to accomplish by doing so. If they continue doing it then start asking them these questions in front of their peers, if it still persists, then squish them a few times and let their character have the full effects of their actions. Or even better, ALMOST squish them, and let the other party members save their characters butt in a way that makes the saviors look like a hero and the standout look a fool.</p><p></p><p>If all else fails and it is really grating you, then remove the player. But be careful about this. It is my experience that when someone is acting out in an RP game, their intent is not usually: Annoy the piss out of my friends and peers. Find out what it is and work with it. I have some really awesome long term great friends who started out as that annoying player in some group I was in.</p><p></p><p>Love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 4987481, member: 70565"] this. I would like to add also that the chances of working it out so that you actually keep the player and/or their behavior improving, is pretty much hinged on treating the player like you would like to be treated. If you have a player that consistently makes poor tactical decisions, you could try advising them that it is probably a poor idea to split from the party and go off alone in a dungeon environment. If a rogue is not flanking repeatedly, try asking them if they realize how much their DPS will increase if they do flank as a rogue. You find your player is just trying to find their footing in the game. Or as Umb said, it could be a variety of other reasons. It does not always have to be my player is a PIA because hes a rude :):):):)er. Of course that could be the reason :) But IMO it should not be the first assumption. Run em through the hand hold for a bit. If ti becomes evident that the player is acting out just to be contrary, then pull them aside the first few times and ask them why they are being contrary, and what they hope to accomplish by doing so. If they continue doing it then start asking them these questions in front of their peers, if it still persists, then squish them a few times and let their character have the full effects of their actions. Or even better, ALMOST squish them, and let the other party members save their characters butt in a way that makes the saviors look like a hero and the standout look a fool. If all else fails and it is really grating you, then remove the player. But be careful about this. It is my experience that when someone is acting out in an RP game, their intent is not usually: Annoy the piss out of my friends and peers. Find out what it is and work with it. I have some really awesome long term great friends who started out as that annoying player in some group I was in. Love, malkav [/QUOTE]
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