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<blockquote data-quote="UngeheuerLich" data-source="post: 4988285" data-attributes="member: 59057"><p>Actually i have a problem player who clears a path, and then teleports into the back ranks hoping the fighter will use his chance to get into the room too.</p><p> </p><p>When the fighter thinks its not the best idea, he shouts at him <strong>out-game.</strong></p><p> </p><p>Such things need to be regulated in character. They need to get clear about team tactics. But this should not result in out of game talks. (Or even bad metagaming)</p><p> </p><p>As to splitting the group: nothing bad about it. (For you as a DM). Usually players notice if i was a bad idea... but be careful how to let him know... and don´t punish him explicitely:</p><p> </p><p>- if there is nothing to find: it will be boring!</p><p>- if there is something to find, you prepared for 5 adventurers, give him a little chance to shine and get help. If he doesn´t, go all out at him and don´t hesitate to knock him unconscious or even kill him</p><p>- if there is somehing he can do by himself, let him shine a bit, but also don´t hesitate to let bad things happen, if he gets himself into trouble. Maybe next time he will go there with backup at least</p><p>- let something ineresting happen to the rest of the group (maybe when the player left guard duty)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4988285, member: 59057"] Actually i have a problem player who clears a path, and then teleports into the back ranks hoping the fighter will use his chance to get into the room too. When the fighter thinks its not the best idea, he shouts at him [B]out-game.[/B] Such things need to be regulated in character. They need to get clear about team tactics. But this should not result in out of game talks. (Or even bad metagaming) As to splitting the group: nothing bad about it. (For you as a DM). Usually players notice if i was a bad idea... but be careful how to let him know... and don´t punish him explicitely: - if there is nothing to find: it will be boring! - if there is something to find, you prepared for 5 adventurers, give him a little chance to shine and get help. If he doesn´t, go all out at him and don´t hesitate to knock him unconscious or even kill him - if there is somehing he can do by himself, let him shine a bit, but also don´t hesitate to let bad things happen, if he gets himself into trouble. Maybe next time he will go there with backup at least - let something ineresting happen to the rest of the group (maybe when the player left guard duty) [/QUOTE]
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