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<blockquote data-quote="Janx" data-source="post: 4988977" data-attributes="member: 8835"><p>As umbran said, if you can get to the root cause the behavior and find a way to work with it, great.</p><p></p><p>However, 90% of the time, players who do this, especially repeatedly, are trying to screw the other players out of treasure and game time. (and the OP revealed that this was the case when he talked to the player)</p><p></p><p>The DM mistake is to reward negative behavior. If the player is always trying to go solo at the expense of the group, he will often monopolize the GM's time, because he doesn't have to confer with the group (group decisions ALWAYS take more time). This means the group which needs more time gets even less DM time.</p><p></p><p>The really sneaky part is that because DMs often react to player's declaration of actions, the loner player can often keep the DM in a loop that he doesn't realize that he's not paying attention to the majority.</p><p></p><p>You don't have to punish him or let nature work it out. However, everytime you give him more GM time, you are telling him that his method works. It is the parties job to deal with the in-game consequences of his actions, not the GMs. It is the GMs job to not let his actions DISRUPT the game.</p><p></p><p>Therefore the first IN GAME step to stopping this is to NOT give him the time he's trying to take from the group.</p><p></p><p>After the game, talk to him about why he tried to split off and why you didn't give him as much time. If he wants more solo time, he should book solo sessions with the GM. If he just wants to screw the party over, he breaks the meta-game covenant that most groups seem to follow that PCs get instant membership in the party of PCs, whereas in reality, they wouldn't tolerate such a person.</p><p></p><p>To rephrase all this, the harm the forker does is that they can easily steal an hour of the GROUP's play time on solo play. This is an hour the majority is force to sit and wait. I'm not even talking about in-game damage they may be inflicting.</p></blockquote><p></p>
[QUOTE="Janx, post: 4988977, member: 8835"] As umbran said, if you can get to the root cause the behavior and find a way to work with it, great. However, 90% of the time, players who do this, especially repeatedly, are trying to screw the other players out of treasure and game time. (and the OP revealed that this was the case when he talked to the player) The DM mistake is to reward negative behavior. If the player is always trying to go solo at the expense of the group, he will often monopolize the GM's time, because he doesn't have to confer with the group (group decisions ALWAYS take more time). This means the group which needs more time gets even less DM time. The really sneaky part is that because DMs often react to player's declaration of actions, the loner player can often keep the DM in a loop that he doesn't realize that he's not paying attention to the majority. You don't have to punish him or let nature work it out. However, everytime you give him more GM time, you are telling him that his method works. It is the parties job to deal with the in-game consequences of his actions, not the GMs. It is the GMs job to not let his actions DISRUPT the game. Therefore the first IN GAME step to stopping this is to NOT give him the time he's trying to take from the group. After the game, talk to him about why he tried to split off and why you didn't give him as much time. If he wants more solo time, he should book solo sessions with the GM. If he just wants to screw the party over, he breaks the meta-game covenant that most groups seem to follow that PCs get instant membership in the party of PCs, whereas in reality, they wouldn't tolerate such a person. To rephrase all this, the harm the forker does is that they can easily steal an hour of the GROUP's play time on solo play. This is an hour the majority is force to sit and wait. I'm not even talking about in-game damage they may be inflicting. [/QUOTE]
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