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<blockquote data-quote="Bansidhe" data-source="post: 2535884" data-attributes="member: 21351"><p>Crothian - fixed the lack of extra lines in the text. Hope that makes it better.</p><p></p><p>Keeper - Glad that I could indulge your little gaming fetish. tee-hee. As for what other players think they generally have agreed. The lurker doesn't have an opinion or present a springboard to roleplay off of. The explorer tends to get the players in trouble (no matter what the game), not care about other people's needs or desires, act for his own interests, and condescend other characters. The other two players agree with both of those statements.</p><p></p><p>Devilbat - We have discussed with the player about those actions. We have also talked about problems that we have with different people's play styles and the difficulties that arise from them. Have definately tried to stay away from finger pointing or blame placing and like to highlight good things that they bring to the table as well. </p><p></p><p>As for not being problem players, perhaps I haven't elaborated enough (though I think my fiancee is coming up with a post about that right now) but above I mentioned that the lurker makes characters with no regards to campaign integrity. I would think that would be considered a problem by most DMs. Am I wrong there?</p><p></p><p>Caudor - Well, how long to you indulge the explorer? We have had times where we give him 15 minutes of fame, then move on. He seems to immediately jump for his chance to do more and to go explore. As for the lurker, at one point (when all other PCs were dead after the explorer pulled the group back into the death trap) he was the center point of the game. He was the one making decisions. During the ressurection ceremony performed by a Stone Giant godling he was tasked with bringing the memory of the fallen person to the present so that the spell would have something to focus its energy on. Though he had played with these people and characters for several months he was unable to come up with anything to say about any of them. His character was secretly in love with another one of the characters and he couldn't come up with anything for even her.</p><p></p><p>Oryan77 - Yes, I don't think that these are horrible problem players. I'm not trying to put them out here as big problems or reasons that my fiancee or I will not play with them. However, burnout is increasing especially in hers and my willingness to DM. Sadly we are needing to convert from a table top game to an internet game using OpenRPG and voice communication software. Our 20 Stat guy was going to try his hand at DMing (got one session in of it) but all of us think that DMing under these conditions will be hard enough for experienced DMs, let alone someone trying it as their first time. So it looks like it is coming around to the two of us again. So we are hoping to find a way to fix the problems that we feel are in the group before we go again. </p><p></p><p>As for having a lot of characters, many of the characters that I was listing off to you are from the RPGA campaigns that we play together and not from our home game play. I don't know if you are familiar with RPGA or not, but we have definately had a large amount of characters because of those play experiences. In our home campaign we try to have something with a very different play feel and a much longer lasting experience. </p><p></p><p>And making people care about their characters is a very important thing. I know that the player whose character walked out of the house and into the cave cared deeply for his character. I know that everyone else that was in that campaign cared about their characters. The game had gone on for some on and off for over two years at that point. After the deaths it is the game that I have heard the most about held up and touted as 'glory days' of role playing.</p><p></p><p>Hand of Evil - Thanks, taking a look at some of those. </p><p></p><p></p><p></p><p>OK, this brings to mind another facet of the problem. After the one player convinced a number of others to head back into the death trap (and I am not putting all the blame on him in my mind by any means. The other PCs decided to go back in with him when they could have said no) all but one of the characters died. He got away and went to start ressurecting the characters (not the easiest proposition in my games and made more difficult by a few things affecting different PCs). </p><p></p><p>A number of years passed before he could actually pull it off, and during those years he discovered a lot about his missing history and met his mother. She guided him and in the end told him that the time for the rebirth of his friends was at hand. She instructed him to seek out the Stone Giant Godling that they had allied with in the past (the one that didn't want people to leave the house) and see if he could be of assistance. So the character headed back to the home of the Stone Giant. One ressurection was fairly easy as that PC had nothing binding on his soul and so was easy to bring back as soon as he could be convinced to leave 'heaven'. </p><p></p><p>The next 2 ressurections were much more difficult. One of the PCs had been marked by a devil to come to him upon her death, and the other swore a sacred oath to die protecting a stretch of land that he was not fighting for at the time of his death so he went to the Demon Lord of Oathbreakers. The PCs went through and fought/negotiated/pleaded to get these 2 friends of theirs out of the situation they were in. Those three weeks that we played were awesome! We had a great time, and it was probably some of the best times that we had with the group. Then the explorer came back and it seemed that people's spirits were lower than they were the previous few weeks. His character had been ripped apart mind, body, and soul. Sadly I see little evidence of this traumatic experience in his play shortly after that. </p><p></p><p>Well...I kind of hope that this explains some more. I appreciate the feedback so far and look forward to some more. Thanks for the help.</p><p> Bansidhe</p></blockquote><p></p>
[QUOTE="Bansidhe, post: 2535884, member: 21351"] Crothian - fixed the lack of extra lines in the text. Hope that makes it better. Keeper - Glad that I could indulge your little gaming fetish. tee-hee. As for what other players think they generally have agreed. The lurker doesn't have an opinion or present a springboard to roleplay off of. The explorer tends to get the players in trouble (no matter what the game), not care about other people's needs or desires, act for his own interests, and condescend other characters. The other two players agree with both of those statements. Devilbat - We have discussed with the player about those actions. We have also talked about problems that we have with different people's play styles and the difficulties that arise from them. Have definately tried to stay away from finger pointing or blame placing and like to highlight good things that they bring to the table as well. As for not being problem players, perhaps I haven't elaborated enough (though I think my fiancee is coming up with a post about that right now) but above I mentioned that the lurker makes characters with no regards to campaign integrity. I would think that would be considered a problem by most DMs. Am I wrong there? Caudor - Well, how long to you indulge the explorer? We have had times where we give him 15 minutes of fame, then move on. He seems to immediately jump for his chance to do more and to go explore. As for the lurker, at one point (when all other PCs were dead after the explorer pulled the group back into the death trap) he was the center point of the game. He was the one making decisions. During the ressurection ceremony performed by a Stone Giant godling he was tasked with bringing the memory of the fallen person to the present so that the spell would have something to focus its energy on. Though he had played with these people and characters for several months he was unable to come up with anything to say about any of them. His character was secretly in love with another one of the characters and he couldn't come up with anything for even her. Oryan77 - Yes, I don't think that these are horrible problem players. I'm not trying to put them out here as big problems or reasons that my fiancee or I will not play with them. However, burnout is increasing especially in hers and my willingness to DM. Sadly we are needing to convert from a table top game to an internet game using OpenRPG and voice communication software. Our 20 Stat guy was going to try his hand at DMing (got one session in of it) but all of us think that DMing under these conditions will be hard enough for experienced DMs, let alone someone trying it as their first time. So it looks like it is coming around to the two of us again. So we are hoping to find a way to fix the problems that we feel are in the group before we go again. As for having a lot of characters, many of the characters that I was listing off to you are from the RPGA campaigns that we play together and not from our home game play. I don't know if you are familiar with RPGA or not, but we have definately had a large amount of characters because of those play experiences. In our home campaign we try to have something with a very different play feel and a much longer lasting experience. And making people care about their characters is a very important thing. I know that the player whose character walked out of the house and into the cave cared deeply for his character. I know that everyone else that was in that campaign cared about their characters. The game had gone on for some on and off for over two years at that point. After the deaths it is the game that I have heard the most about held up and touted as 'glory days' of role playing. Hand of Evil - Thanks, taking a look at some of those. OK, this brings to mind another facet of the problem. After the one player convinced a number of others to head back into the death trap (and I am not putting all the blame on him in my mind by any means. The other PCs decided to go back in with him when they could have said no) all but one of the characters died. He got away and went to start ressurecting the characters (not the easiest proposition in my games and made more difficult by a few things affecting different PCs). A number of years passed before he could actually pull it off, and during those years he discovered a lot about his missing history and met his mother. She guided him and in the end told him that the time for the rebirth of his friends was at hand. She instructed him to seek out the Stone Giant Godling that they had allied with in the past (the one that didn't want people to leave the house) and see if he could be of assistance. So the character headed back to the home of the Stone Giant. One ressurection was fairly easy as that PC had nothing binding on his soul and so was easy to bring back as soon as he could be convinced to leave 'heaven'. The next 2 ressurections were much more difficult. One of the PCs had been marked by a devil to come to him upon her death, and the other swore a sacred oath to die protecting a stretch of land that he was not fighting for at the time of his death so he went to the Demon Lord of Oathbreakers. The PCs went through and fought/negotiated/pleaded to get these 2 friends of theirs out of the situation they were in. Those three weeks that we played were awesome! We had a great time, and it was probably some of the best times that we had with the group. Then the explorer came back and it seemed that people's spirits were lower than they were the previous few weeks. His character had been ripped apart mind, body, and soul. Sadly I see little evidence of this traumatic experience in his play shortly after that. Well...I kind of hope that this explains some more. I appreciate the feedback so far and look forward to some more. Thanks for the help. Bansidhe [/QUOTE]
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