Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Problem Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 2543211" data-attributes="member: 7240"><p>Can you give us some examples of the character-campaign mismatches here? Your description could fit one of about five situations so more details/examples would help.This seems inconsisent with what you've said above so details would definitely be useful. If he's sufficiently invested in his character to be like this, it sounds like his play isn't frivolous by any stretch.As others have said. A rules change will clear this right up.I have and occasionally am a player like this. And I have a suggestion here. My feeling is that this guy can only be totally domineering "in character;" only his character can deliver 15-minute monologues shouting the whole time and then essentially make the other players do whatever he wants for fear of being subjected to another one. So, I recommend this: having the party make decisions about what course of action to take out of character. If he's participating in the discussion as himself rather than his character, in all likelihood it will be a more egalitarian discussion.You can see how getting decisions to be made out of character can clean this right up. It seems to me that this is best addressed socially rather than mechanically. A simple "I kind of want to see what happens next might send things in the right direction." Have people tried this? What has been his reaction?What do you mean? His concepts sound silly and intensely lame. What happens when these character concepts are turned down? How does he react? What is meant by "unwilling to play anything else"? Does he ever threaten to quit the game if he can't? If not, how does he express this unwillingness?Well, the part of your post I don't quote I don't quote because I agree with it 100%. The dinner guest comparison should be used more often to detect what kind of problem is going on in a game. However, what good could come of knowing what real world issue this guy's psychological problem is attached to? Besides, it may be that this condition is uncaused. Some people are just like that. </p><p></p><p>Anyway, I suspect that problem player #2 may simply be too socially dysfunctional to be part of your group. And so I have the feeling our various recommendations will fail. However, I am curious about what he is like at a dinner party or other non-gaming gathering for this reason.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2543211, member: 7240"] Can you give us some examples of the character-campaign mismatches here? Your description could fit one of about five situations so more details/examples would help.This seems inconsisent with what you've said above so details would definitely be useful. If he's sufficiently invested in his character to be like this, it sounds like his play isn't frivolous by any stretch.As others have said. A rules change will clear this right up.I have and occasionally am a player like this. And I have a suggestion here. My feeling is that this guy can only be totally domineering "in character;" only his character can deliver 15-minute monologues shouting the whole time and then essentially make the other players do whatever he wants for fear of being subjected to another one. So, I recommend this: having the party make decisions about what course of action to take out of character. If he's participating in the discussion as himself rather than his character, in all likelihood it will be a more egalitarian discussion.You can see how getting decisions to be made out of character can clean this right up. It seems to me that this is best addressed socially rather than mechanically. A simple "I kind of want to see what happens next might send things in the right direction." Have people tried this? What has been his reaction?What do you mean? His concepts sound silly and intensely lame. What happens when these character concepts are turned down? How does he react? What is meant by "unwilling to play anything else"? Does he ever threaten to quit the game if he can't? If not, how does he express this unwillingness?Well, the part of your post I don't quote I don't quote because I agree with it 100%. The dinner guest comparison should be used more often to detect what kind of problem is going on in a game. However, what good could come of knowing what real world issue this guy's psychological problem is attached to? Besides, it may be that this condition is uncaused. Some people are just like that. Anyway, I suspect that problem player #2 may simply be too socially dysfunctional to be part of your group. And so I have the feeling our various recommendations will fail. However, I am curious about what he is like at a dinner party or other non-gaming gathering for this reason. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Problem Players
Top